| 211 | } |
| 212 | |
| 213 | void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const |
| 214 | { |
| 215 | const Float3 translation = transform.Translation - Origin; |
| 216 | Matrix::Transformation(transform.Scale, transform.Orientation, translation, world); |
| 217 | } |
| 218 | |
| 219 | void RenderView::GetWorldMatrix(Double4x4& world) const |
| 220 | { |