| 29 | } |
| 30 | |
| 31 | void ForwardMaterialShader::Bind(BindParameters& params) |
| 32 | { |
| 33 | // Prepare |
| 34 | auto context = params.GPUContext; |
| 35 | auto& view = params.RenderContext.View; |
| 36 | auto& drawCall = *params.DrawCall; |
| 37 | Span<byte> cb(_cbData.Get(), _cbData.Count()); |
| 38 | int32 srv = 3; |
| 39 | |
| 40 | // Setup features |
| 41 | if ((_info.FeaturesFlags & MaterialFeaturesFlags::GlobalIllumination) != MaterialFeaturesFlags::None) |
| 42 | { |
| 43 | GlobalIlluminationFeature::Bind(params, cb, srv); |
| 44 | if ((_info.FeaturesFlags & MaterialFeaturesFlags::ScreenSpaceReflections) != MaterialFeaturesFlags::None) |
| 45 | SDFReflectionsFeature::Bind(params, cb, srv); |
| 46 | } |
| 47 | ForwardShadingFeature::Bind(params, cb, srv); |
| 48 | |
| 49 | // Setup parameters |
| 50 | MaterialParameter::BindMeta bindMeta; |
| 51 | bindMeta.Context = context; |
| 52 | bindMeta.Constants = cb; |
| 53 | bindMeta.Input = params.Input; |
| 54 | bindMeta.Buffers = params.RenderContext.Buffers; |
| 55 | bindMeta.CanSampleDepth = GPUDevice::Instance->Limits.HasReadOnlyDepth; |
| 56 | bindMeta.CanSampleGBuffer = true; |
| 57 | MaterialParams::Bind(params.ParamsLink, bindMeta); |
| 58 | context->BindSR(0, params.ObjectBuffer); |
| 59 | |
| 60 | // Check if using mesh skinning |
| 61 | const bool useSkinning = drawCall.Surface.Skinning != nullptr; |
| 62 | if (useSkinning) |
| 63 | { |
| 64 | // Bind skinning buffer |
| 65 | ASSERT(drawCall.Surface.Skinning->IsReady()); |
| 66 | context->BindSR(1, drawCall.Surface.Skinning->BoneMatrices->View()); |
| 67 | } |
| 68 | |
| 69 | // Bind constants |
| 70 | if (_cb) |
| 71 | { |
| 72 | context->UpdateCB(_cb, _cbData.Get()); |
| 73 | context->BindCB(0, _cb); |
| 74 | } |
| 75 | |
| 76 | // Select pipeline state based on current pass and render mode |
| 77 | const bool wireframe = (_info.FeaturesFlags & MaterialFeaturesFlags::Wireframe) != MaterialFeaturesFlags::None || view.Mode == ViewMode::Wireframe; |
| 78 | CullMode cullMode = view.Pass == DrawPass::Depth ? CullMode::TwoSided : _info.CullMode; |
| 79 | #if USE_EDITOR |
| 80 | if (IsRunningRadiancePass) |
| 81 | cullMode = CullMode::TwoSided; |
| 82 | #endif |
| 83 | if (cullMode != CullMode::TwoSided && drawCall.WorldDeterminant) |
| 84 | { |
| 85 | // Invert culling when scale is negative |
| 86 | cullMode = cullMode == CullMode::Normal ? CullMode::Inverted : CullMode::Normal; |
| 87 | } |
| 88 | ASSERT_LOW_LAYER(!(useSkinning && params.Instanced)); // No support for instancing skinned meshes |