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hub / github.com/FlaxEngine/FlaxEngine / BindSR

Method BindSR

Source/Engine/Graphics/GPUContext.cpp:78–82  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

76}
77
78void GPUContext::BindSR(int32 slot, GPUTexture* t)
79{
80 ASSERT_LOW_LAYER(t == nullptr || t->ResidentMipLevels() == 0 || t->IsShaderResource());
81 BindSR(slot, GET_TEXTURE_VIEW_SAFE(t));
82}
83
84void GPUContext::DrawFullscreenTriangle(int32 instanceCount)
85{

Callers 15

RenderLUTMethod · 0.45
RenderMethod · 0.45
RenderMethod · 0.45
RenderMethod · 0.45
RenderMethod · 0.45
RenderMotionVectorsMethod · 0.45
RenderDebugMethod · 0.45
RenderMethod · 0.45
RenderMethod · 0.45
RenderMethod · 0.45
RenderLightsMethod · 0.45
RenderMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected