| 76 | } |
| 77 | |
| 78 | void GPUContext::BindSR(int32 slot, GPUTexture* t) |
| 79 | { |
| 80 | ASSERT_LOW_LAYER(t == nullptr || t->ResidentMipLevels() == 0 || t->IsShaderResource()); |
| 81 | BindSR(slot, GET_TEXTURE_VIEW_SAFE(t)); |
| 82 | } |
| 83 | |
| 84 | void GPUContext::DrawFullscreenTriangle(int32 instanceCount) |
| 85 | { |
no outgoing calls
no test coverage detected