| 33 | } |
| 34 | |
| 35 | void DeformableMaterialShader::Bind(BindParameters& params) |
| 36 | { |
| 37 | // Prepare |
| 38 | auto context = params.GPUContext; |
| 39 | auto& view = params.RenderContext.View; |
| 40 | auto& drawCall = *params.DrawCall; |
| 41 | Span<byte> cb(_cbData.Get(), _cbData.Count()); |
| 42 | ASSERT_LOW_LAYER(cb.Length() >= sizeof(DeformableMaterialShaderData)); |
| 43 | auto materialData = reinterpret_cast<DeformableMaterialShaderData*>(cb.Get()); |
| 44 | cb = cb.Slice(sizeof(DeformableMaterialShaderData)); |
| 45 | int32 srv = 1; |
| 46 | |
| 47 | // Setup features |
| 48 | if (_info.BlendMode != MaterialBlendMode::Opaque) |
| 49 | ForwardShadingFeature::Bind(params, cb, srv); |
| 50 | |
| 51 | // Setup parameters |
| 52 | MaterialParameter::BindMeta bindMeta; |
| 53 | bindMeta.Context = context; |
| 54 | bindMeta.Constants = cb; |
| 55 | bindMeta.Input = nullptr; |
| 56 | bindMeta.Buffers = params.RenderContext.Buffers; |
| 57 | bindMeta.CanSampleDepth = false; |
| 58 | bindMeta.CanSampleGBuffer = false; |
| 59 | MaterialParams::Bind(params.ParamsLink, bindMeta); |
| 60 | |
| 61 | // Setup material constants |
| 62 | { |
| 63 | Matrix::Transpose(drawCall.World, materialData->WorldMatrix); |
| 64 | Matrix::Transpose(drawCall.Deformable.LocalMatrix, materialData->LocalMatrix); |
| 65 | materialData->WorldDeterminantSign = drawCall.WorldDeterminant ? -1.0f : 1.0f; |
| 66 | materialData->Segment = drawCall.Deformable.Segment; |
| 67 | materialData->ChunksPerSegment = drawCall.Deformable.ChunksPerSegment; |
| 68 | materialData->MeshMinZ = drawCall.Deformable.MeshMinZ; |
| 69 | materialData->MeshMaxZ = drawCall.Deformable.MeshMaxZ; |
| 70 | materialData->PerInstanceRandom = drawCall.PerInstanceRandom; |
| 71 | materialData->GeometrySize = drawCall.Deformable.GeometrySize; |
| 72 | } |
| 73 | |
| 74 | // Bind spline deformation buffer |
| 75 | context->BindSR(0, drawCall.Deformable.SplineDeformation->View()); |
| 76 | |
| 77 | // Bind constants |
| 78 | if (_cb) |
| 79 | { |
| 80 | context->UpdateCB(_cb, _cbData.Get()); |
| 81 | context->BindCB(0, _cb); |
| 82 | } |
| 83 | |
| 84 | // Select pipeline state based on current pass and render mode |
| 85 | const bool wireframe = (_info.FeaturesFlags & MaterialFeaturesFlags::Wireframe) != MaterialFeaturesFlags::None || view.Mode == ViewMode::Wireframe; |
| 86 | CullMode cullMode = view.Pass == DrawPass::Depth ? CullMode::TwoSided : _info.CullMode; |
| 87 | if (cullMode != CullMode::TwoSided && drawCall.WorldDeterminant) |
| 88 | { |
| 89 | // Invert culling when scale is negative |
| 90 | cullMode = cullMode == CullMode::Normal ? CullMode::Inverted : CullMode::Normal; |
| 91 | } |
| 92 | PipelineStateCache* psCache = _cache.GetPS(view.Pass); |
nothing calls this directly
no test coverage detected