| 23 | } |
| 24 | |
| 25 | void DynamicBuffer::Flush(GPUContext* context) |
| 26 | { |
| 27 | const uint32 size = Data.Count(); |
| 28 | if (size == 0) |
| 29 | return; |
| 30 | |
| 31 | // Lazy-resize buffer |
| 32 | if (_buffer == nullptr) |
| 33 | _buffer = GPUDevice::Instance->CreateBuffer(_name); |
| 34 | if (_buffer->GetSize() < size || _buffer->GetDescription().Usage != Usage) |
| 35 | { |
| 36 | const int32 numElements = Math::AlignUp<int32>(static_cast<int32>((size / _stride) * 1.3f), 32); |
| 37 | GPUBufferDescription desc; |
| 38 | InitDesc(desc, numElements); |
| 39 | desc.Usage = Usage; |
| 40 | if (_buffer->Init(desc)) |
| 41 | { |
| 42 | LOG(Fatal, "Cannot setup dynamic buffer '{0}'! Size: {1}", _name, Utilities::BytesToText(size)); |
| 43 | return; |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | // Upload data to the buffer |
| 48 | if (context) |
| 49 | { |
| 50 | context->UpdateBuffer(_buffer, Data.Get(), size); |
| 51 | } |
| 52 | else if (GPUDevice::Instance->IsRendering()) |
| 53 | { |
| 54 | RenderContext::GPULocker.Lock(); |
| 55 | GPUDevice::Instance->GetMainContext()->UpdateBuffer(_buffer, Data.Get(), size); |
| 56 | RenderContext::GPULocker.Unlock(); |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | _buffer->SetData(Data.Get(), size); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | void DynamicBuffer::Dispose() |
| 65 | { |
no test coverage detected