| 15 | } |
| 16 | |
| 17 | Dictionary<String, Variant> GameplayGlobals::GetValues() const |
| 18 | { |
| 19 | ScopeLock lock(Locker); |
| 20 | Dictionary<String, Variant> result; |
| 21 | for (auto& e : Variables) |
| 22 | result.Add(e.Key, e.Value.Value); |
| 23 | return result; |
| 24 | } |
| 25 | |
| 26 | void GameplayGlobals::SetValues(const Dictionary<String, Variant>& values) |
| 27 | { |
no test coverage detected