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Method Release

Source/Engine/Debug/DebugDraw.cpp:174–180  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

172 }
173
174 void Release()
175 {
176 SAFE_DELETE_GPU_RESOURCE(Depth);
177 SAFE_DELETE_GPU_RESOURCE(NoDepthTest);
178 SAFE_DELETE_GPU_RESOURCE(DepthWrite);
179 SAFE_DELETE_GPU_RESOURCE(NoDepthTestDepthWrite);
180 }
181
182 FORCE_INLINE GPUPipelineState* Get(bool depthWrite, bool depthTest)
183 {

Callers 2

OnShaderReloadingFunction · 0.45
DisposeMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected