| 386 | |
| 387 | #if COMPILE_WITH_DEV_ENV |
| 388 | void OnShaderReloading(Asset* obj) |
| 389 | { |
| 390 | DebugDrawPsLinesDefault.Release(); |
| 391 | DebugDrawPsLinesDepthTest.Release(); |
| 392 | DebugDrawPsWireTrianglesDefault.Release(); |
| 393 | DebugDrawPsWireTrianglesDepthTest.Release(); |
| 394 | DebugDrawPsTrianglesDefault.Release(); |
| 395 | DebugDrawPsTrianglesDepthTest.Release(); |
| 396 | } |
| 397 | |
| 398 | #endif |
| 399 | }; |