Loads asset to the Content Pool and holds it until it won't be referenced by any object. Returns null if asset is missing. Actual asset data loading is performed on a other thread in async. Internal path to the asset. Relative to the Engine startup folder. Type of the asset to load. Includes any asset types derived from th
(string internalPath)
| 86 | /// <typeparam name="T">Type of the asset to load. Includes any asset types derived from the type.</typeparam> |
| 87 | /// <returns>Asset instance if loaded, null otherwise.</returns> |
| 88 | [HideInEditor] |
| 89 | public static T LoadAsyncInternal<T>(string internalPath) where T : Asset |
| 90 | { |
| 91 | return (T)LoadAsyncInternal(internalPath, typeof(T)); |
| 92 | } |
| 93 | |
| 94 | /// <summary> |
| 95 | /// Loads asset to the Content Pool and holds it until it won't be referenced by any object. Returns null if asset is missing. Actual asset data loading is performed on a other thread in async. |
nothing calls this directly
no test coverage detected