| 14 | #include "Engine/Engine/Time.h" |
| 15 | |
| 16 | const Char* ToString(RendererType value) |
| 17 | { |
| 18 | const Char* result; |
| 19 | switch (value) |
| 20 | { |
| 21 | case RendererType::Unknown: |
| 22 | result = TEXT("Unknown"); |
| 23 | break; |
| 24 | case RendererType::DirectX10: |
| 25 | result = TEXT("DirectX 10"); |
| 26 | break; |
| 27 | case RendererType::DirectX10_1: |
| 28 | result = TEXT("DirectX 10.1"); |
| 29 | break; |
| 30 | case RendererType::DirectX11: |
| 31 | result = TEXT("DirectX 11"); |
| 32 | break; |
| 33 | case RendererType::DirectX12: |
| 34 | result = TEXT("DirectX 12"); |
| 35 | break; |
| 36 | case RendererType::OpenGL4_1: |
| 37 | result = TEXT("OpenGL 4.1"); |
| 38 | break; |
| 39 | case RendererType::OpenGL4_4: |
| 40 | result = TEXT("OpenGL 4.4"); |
| 41 | break; |
| 42 | case RendererType::OpenGLES3: |
| 43 | result = TEXT("OpenGL ES 3"); |
| 44 | break; |
| 45 | case RendererType::OpenGLES3_1: |
| 46 | result = TEXT("OpenGL ES 3.1"); |
| 47 | break; |
| 48 | case RendererType::Null: |
| 49 | result = TEXT("Null"); |
| 50 | break; |
| 51 | case RendererType::Vulkan: |
| 52 | result = TEXT("Vulkan"); |
| 53 | break; |
| 54 | case RendererType::PS4: |
| 55 | result = TEXT("PS4"); |
| 56 | break; |
| 57 | case RendererType::PS5: |
| 58 | result = TEXT("PS5"); |
| 59 | break; |
| 60 | case RendererType::WebGPU: |
| 61 | result = TEXT("WebGPU"); |
| 62 | break; |
| 63 | default: |
| 64 | result = TEXT("?"); |
| 65 | } |
| 66 | return result; |
| 67 | } |
| 68 | |
| 69 | const Char* ToString(ShaderProfile value) |
| 70 | { |
no outgoing calls
no test coverage detected