| 47 | } |
| 48 | |
| 49 | bool SerializeValue(const Variant& a, const Variant& b) |
| 50 | { |
| 51 | bool result = a != b; |
| 52 | if (result) |
| 53 | { |
| 54 | // Special case for scene objects to handle prefab object references |
| 55 | auto* aSceneObject = ScriptingObject::Cast<SceneObject>((ScriptingObject*)a); |
| 56 | auto* bSceneObject = ScriptingObject::Cast<SceneObject>((ScriptingObject*)b); |
| 57 | if (aSceneObject && bSceneObject) |
| 58 | { |
| 59 | result = Serialization::ShouldSerialize(aSceneObject, bSceneObject); |
| 60 | } |
| 61 | } |
| 62 | return result; |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | #if VISUAL_SCRIPT_DEBUGGING |
no test coverage detected