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Method draw

src/fl/fx/2d/animartrix_detail/viz/complex_kaleido_3.cpp.hpp:11–119  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

9namespace fl {
10
11void Complex_Kaleido_3::draw(Context &ctx) {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.001;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.033;
20 e->timings.ratio[4] = 0.037;
21 e->timings.ratio[5] = 0.038;
22 e->timings.ratio[5] = 0.041;
23
24 e->calculate_oscillators(e->timings);
25
26 float size = 0.4 + e->move.directional[0] * 0.1;
27
28 float q = 2;
29
30 for (int x = 0; x < e->num_x; x++) {
31 for (int y = 0; y < e->num_y; y++) {
32
33 e->animation.dist = e->distance[x][y];
34 e->animation.angle =
35 5 * e->polar_theta[x][y] + 10 * e->move.radial[0] +
36 e->animation.dist / (((e->move.directional[0] + 3) * 2)) +
37 e->move.noise_angle[0] * q;
38 e->animation.z = 5;
39 e->animation.scale_x = 0.08 * size * (e->move.directional[0] + 1.5);
40 e->animation.scale_y = 0.07 * size;
41 e->animation.offset_z = -10 * e->move.linear[0];
42 e->animation.offset_x = -30 * e->move.linear[0];
43 e->animation.offset_y = 0;
44 e->animation.low_limit = 0;
45 e->show1 = e->render_value(e->animation);
46
47 e->animation.dist = e->distance[x][y];
48 e->animation.angle =
49 -5 * e->polar_theta[x][y] + 10 * e->move.radial[1] +
50 e->animation.dist / (((e->move.directional[1] + 3) * 2)) +
51 e->move.noise_angle[1] * q;
52 e->animation.z = 500;
53 e->animation.scale_x = 0.07 * size * (e->move.directional[1] + 1.1);
54 e->animation.scale_y = 0.07 * size * (e->move.directional[2] + 1.3);
55 ;
56 e->animation.offset_z = -12 * e->move.linear[1];
57 ;
58 e->animation.offset_x = -(e->num_x - 1) * e->move.linear[1];
59 e->animation.offset_y = 0;
60 e->animation.low_limit = 0;
61 e->show2 = e->render_value(e->animation);
62
63 e->animation.dist = e->distance[x][y];
64 e->animation.angle =
65 -5 * e->polar_theta[x][y] + 12 * e->move.radial[2] +
66 e->animation.dist / (((e->move.directional[3] + 3) * 2)) +
67 e->move.noise_angle[2] * q;
68 e->animation.z = 500;

Callers

nothing calls this directly

Calls 11

get_readyMethod · 0.80
calculate_oscillatorsMethod · 0.80
render_valueMethod · 0.80
screenMethod · 0.80
colordodgeMethod · 0.80
subtractMethod · 0.80
rgb_sanity_checkMethod · 0.80
setPixelColorInternalMethod · 0.80
getMethod · 0.45
multiplyMethod · 0.45

Tested by

no test coverage detected