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Functions11,816 in github.com/Farama-Foundation/ViZDoom

↓ 12 callersFunctionread_uword
src/vizdoom/src/timidity/instrum_sf2.cpp:251
↓ 12 callersMethodsetParameter
DSP parameter control.
src/vizdoom/src/sound/fmod_wrap.h:493
↓ 12 callersMethodsplit
src/vizdoom/tools/re2c/code.cc:1340
↓ 12 callersMethodstep
(self, action: Any)
gymnasium_wrapper/base_gymnasium_env.py:225
↓ 12 callersMethodwaitForDoomWork
src/lib/ViZDoomController.cpp:1195
↓ 12 callersFunctionxs_CRoundToInt
int32 versions
src/vizdoom/src/xs_Float.h:69
↓ 11 callersMethodAddTextureYOffset
src/vizdoom/src/r_defs.h:927
↓ 11 callersMethodAttachToPlayer
src/vizdoom/src/g_shared/shared_sbar.cpp:322
↓ 11 callersMethodChars
src/vizdoom/src/zstring.h:75
↓ 11 callersFunctionCheckRatio
src/vizdoom/src/v_video.h:501
↓ 11 callersMethodDelRef
src/vizdoom/src/r_data/r_interpolate.cpp:347
↓ 11 callersMethodFree
src/vizdoom/src/s_advsound.cpp:747
↓ 11 callersMethodFromRGB
src/vizdoom/src/am_map.cpp:159
↓ 11 callersMethodGetLumpNamespace
src/vizdoom/src/w_wad.cpp:1200
↓ 11 callersMethodGetScaledTopOffset
src/vizdoom/src/textures/textures.h:243
↓ 11 callersMethodGetTics
src/vizdoom/src/p_mobj.cpp:454
↓ 11 callersFunctionLayoutMainWindow
src/vizdoom/src/win32/i_main.cpp:330
↓ 11 callersMethodLeft
src/vizdoom/src/zstring.cpp:368
↓ 11 callersMethodLinkToWorld
src/vizdoom/src/p_maputl.cpp:322
↓ 11 callersFunctionM_AppendPNGText
src/vizdoom/src/m_png.cpp:251
↓ 11 callersFunctionOWallMost
src/vizdoom/src/r_segs.cpp:2780
↓ 11 callersFunctionP_FindFloorCeiling
src/vizdoom/src/p_map.cpp:286
↓ 11 callersFunctionP_LookForPlayers
src/vizdoom/src/p_enemy.cpp:1547
↓ 11 callersFunctionP_SpawnPuff
src/vizdoom/src/p_local.h:137
↓ 11 callersFunctionParseExpressionM
src/vizdoom/src/thingdef/thingdef_exp.cpp:87
↓ 11 callersMethodPointOnSide
src/vizdoom/src/nodebuild.h:307
↓ 11 callersFunctionR_NewOpening
src/vizdoom/src/r_segs.cpp:2492
↓ 11 callersMethodRemoveArgs
src/vizdoom/src/m_argv.cpp:240
↓ 11 callersMethodReopenLumpNum
src/vizdoom/src/w_wad.cpp:1302
↓ 11 callersMethodToUpper
src/vizdoom/src/zstring.cpp:543
↓ 11 callersFunctionTrace
src/vizdoom/src/p_trace.cpp:72
↓ 11 callersMethodUnlinkFromWorld
src/vizdoom/src/p_maputl.cpp:255
↓ 11 callersFunctionVIZ_Error
src/vizdoom/src/viz_main.cpp:501
↓ 11 callersFunctionV_GetColorFromString
src/vizdoom/src/v_video.cpp:439
↓ 11 callersMethodofs
src/vizdoom/tools/re2c/substr.h:80
↓ 11 callersFunctionsafe_malloc
This'll allocate memory or die. */
src/vizdoom/src/timidity/common.cpp:41
↓ 11 callersFunctionslot_generate
src/vizdoom/src/oplsynth/nukedopl3.cpp:413
↓ 11 callersMethodwrite
src/vizdoom/game-music-emu/gme/Ay_Apu.h:78
↓ 10 callersFunctionA_Chase
for internal use
src/vizdoom/src/p_enemy.cpp:2710
↓ 10 callersMethodBegin2D
src/vizdoom/src/v_video.cpp:1108
↓ 10 callersMethodBottom
src/vizdoom/src/m_bbox.h:66
↓ 10 callersFunctionC_HideConsole
src/vizdoom/src/c_console.cpp:1051
↓ 10 callersMethodChangeHeight
Moves a plane up/down by hdiff units
src/vizdoom/src/r_defs.h:292
↓ 10 callersMethodCreateNew
Create a new object that this class represents
src/vizdoom/src/dobjtype.cpp:256
↓ 10 callersFunctionFindGlobalActionFunction
src/vizdoom/src/thingdef/thingdef_data.cpp:585
↓ 10 callersMethodFindName
src/vizdoom/src/name.cpp:90
↓ 10 callersFunctionFindSequence
src/vizdoom/src/s_sndseq.cpp:940
↓ 10 callersFunctionG_CheckDemoStatus
src/vizdoom/src/g_game.cpp:2808
↓ 10 callersFunctionG_ExitLevel
src/vizdoom/src/g_level.cpp:687
↓ 10 callersMethodGetBool
src/vizdoom/src/thingdef/thingdef_exp.h:108
↓ 10 callersMethodGetColor
src/vizdoom/src/thingdef/thingdef_exp.h:123
↓ 10 callersMethodGetFrame
src/vizdoom/src/info.h:83
↓ 10 callersMethodGetNumLumps
src/vizdoom/src/w_wad.cpp:400
↓ 10 callersMethodGetPlaneLight
src/vizdoom/src/r_defs.h:623
↓ 10 callersFunctionGetTranslation
src/vizdoom/src/g_shared/sbarinfo.cpp:1485
↓ 10 callersFunctionI_FPSTime
src/vizdoom/src/win32/i_system.cpp:309
↓ 10 callersMethodIsHostile
src/vizdoom/src/p_mobj.cpp:6175
↓ 10 callersFunctionM_ClearMenus
src/vizdoom/src/menu/menu.cpp:729
↓ 10 callersFunctionP_CheckFakeFloorTriggers
src/vizdoom/src/p_mobj.cpp:2568
↓ 10 callersFunctionP_DropItem
src/vizdoom/src/p_enemy.cpp:3054
↓ 10 callersFunctionP_PointOnLineSidePrecise
src/vizdoom/src/p_local.h:264
↓ 10 callersFunctionP_StartScript
src/vizdoom/src/p_acs.cpp:9732
↓ 10 callersFunctionP_UndoPlayerMorph
src/vizdoom/src/g_shared/a_morph.cpp:165
↓ 10 callersFunctionPreSend
src/vizdoom/src/i_net.cpp:355
↓ 10 callersFunctionReadBarrier
src/vizdoom/src/dobject.h:296
↓ 10 callersMethodResetToDefault
src/vizdoom/src/c_cvars.cpp:1032
↓ 10 callersMethodRight
src/vizdoom/src/zstring.cpp:378
↓ 10 callersFunctionS_FindSoundTentative
src/vizdoom/src/s_advsound.cpp:540
↓ 10 callersFunctionS_StopMusic
src/vizdoom/src/s_sound.cpp:2589
↓ 10 callersMethodSetBlendingRect
src/vizdoom/src/v_video.cpp:1095
↓ 10 callersMethodSetMetaFixed
src/vizdoom/src/dobject.cpp:168
↓ 10 callersMethodSetString
src/vizdoom/src/menu/playermenu.cpp:86
↓ 10 callersMethodSetTextureXOffset
src/vizdoom/src/r_defs.h:894
↓ 10 callersMethodSetTextureYOffset
src/vizdoom/src/r_defs.h:913
↓ 10 callersMethodSetTextureYScale
src/vizdoom/src/r_defs.h:950
↓ 10 callersMethodSetXYZ
src/vizdoom/src/actor.h:1299
↓ 10 callersFunctionUpdate
src/vizdoom/output_sdl/output_sdl.c:178
↓ 10 callersFunctionVIZ_AngleToDouble
src/vizdoom/src/viz_game.cpp:158
↓ 10 callersFunctionWriteByte
src/vizdoom/src/d_protocol.cpp:104
↓ 10 callersFunctionYM2612_Special_Update
src/vizdoom/game-music-emu/gme/Ym2612_Emu.cpp:256
↓ 10 callersFunction__cpuid
src/vizdoom/dumb/src/it/itrender.c:764
↓ 10 callersFunctionappendinfo
src/vizdoom/src/b_game.cpp:449
↓ 10 callersFunctiondouble2fixed
src/vizdoom/src/fragglescript/t_func.cpp:3828
↓ 10 callersFunctionget_chunk_by_type
src/vizdoom/dumb/src/it/readokt.c:285
↓ 10 callersFunctioninflate_table
Build a set of tables to decode the provided canonical Huffman code. The code lengths are lens[0..codes-1]. The result starts at *table, whose
src/vizdoom/zlib/inftrees.c:32
↓ 10 callersMethodisEpisodeFinished
src/lib/ViZDoomGame.cpp:442
↓ 10 callersMethodisValid
src/vizdoom/src/am_map.cpp:171
↓ 10 callersFunctionit_reset_filter_state
src/vizdoom/dumb/src/it/itrender.c:548
↓ 10 callersFunctionmakestartposgood
src/vizdoom/src/c_console.cpp:1061
↓ 10 callersFunctionnat_isdigit
These are defined as macros to make it easier to adapt this code to * different characters types or comparison functions. */
src/vizdoom/src/strnatcmp.c:43
↓ 10 callersMethodsetDoomGamePath
src/lib/ViZDoomGame.cpp:577
↓ 9 callersFunctionA_Unblock
src/vizdoom/src/g_shared/a_action.cpp:61
↓ 9 callersMethodAddTextureXOffset
src/vizdoom/src/r_defs.h:908
↓ 9 callersMethodAdjustFloorClip
src/vizdoom/src/p_spec.cpp:2422
↓ 9 callersMethodClear
src/vizdoom/src/sound/i_soundinternal.h:93
↓ 9 callersFunctionDMulScale32
src/vizdoom/src/basicinlines.h:99
↓ 9 callersFunctionDraw
src/vizdoom/src/g_shared/sbarinfo.cpp:1002
↓ 9 callersMethodDrawLine
src/vizdoom/src/win32/fb_d3d9.cpp:2703
↓ 9 callersFunctionFindClusterInfo
src/vizdoom/src/g_mapinfo.cpp:180
↓ 9 callersMethodFlatFill
src/vizdoom/src/v_video.cpp:270
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