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Functions11,816 in github.com/Farama-Foundation/ViZDoom

↓ 15 callersMethodVec2To
src/vizdoom/src/actor.h:922
↓ 15 callersMethodaddToPathlist
This adds a directory to the path list */
src/vizdoom/src/pathexpander.cpp:124
↓ 15 callersFunctionfileExists
src/lib/ViZDoomPathHelpers.cpp:55
↓ 15 callersMethodfind
src/vizdoom/tools/re2c/code.cc:186
↓ 15 callersMethodgetRenderModeValue
src/lib/ViZDoomController.cpp:841
↓ 15 callersFunctionstringvalue
src/vizdoom/src/fragglescript/t_variable.cpp:106
↓ 15 callersFunctiontplt_xfer
The next cluster of routines are for reading the template file ** and writing the results to the generated parser */ The first function transfers data
src/vizdoom/tools/lemon/lemon.c:3318
↓ 15 callersMethodtreble_eq
src/vizdoom/game-music-emu/gme/Ay_Apu.h:76
↓ 15 callersFunctionuppercopy
src/vizdoom/src/w_wad.cpp:98
↓ 14 callersMethodAlloc
src/vizdoom/src/zstring.cpp:1128
↓ 14 callersMethodCopyPixelDataRGB
=========================================================================== True Color texture copy function =======================================
src/vizdoom/src/textures/bitmap.cpp:374
↓ 14 callersMethodCreateTexture
src/vizdoom/src/win32/fb_d3d9.cpp:2566
↓ 14 callersFunctionFM_KEYOFF
src/vizdoom/src/oplsynth/fmopl.cpp:1209
↓ 14 callersFunctionFindClassTentative
========================================================================== Gets a class pointer and performs an error check for correct type =======
src/vizdoom/src/thingdef/thingdef_properties.cpp:79
↓ 14 callersMethodFindSymbol
src/vizdoom/src/dobjtype.cpp:543
↓ 14 callersMethodFindTexture
src/vizdoom/src/textures/texturemanager.cpp:340
↓ 14 callersMethodGetArrayVal
src/vizdoom/src/p_acs.cpp:2687
↓ 14 callersMethodGetBuffer
Member variable access
src/vizdoom/src/v_video.h:152
↓ 14 callersMethodGetColorTranslation
src/vizdoom/src/v_font.cpp:771
↓ 14 callersFunctionGetDefaultByName
src/vizdoom/src/actor.h:550
↓ 14 callersMethodGetValue
src/vizdoom/src/menu/playermenu.cpp:277
↓ 14 callersFunctionM_ActivateMenu
src/vizdoom/src/menu/menu.cpp:330
↓ 14 callersMethodMatchString
src/vizdoom/src/sc_man.cpp:786
↓ 14 callersFunctionMulScale12
src/vizdoom/src/basicinlines.h:39
↓ 14 callersFunctionP_TestMobjLocation
src/vizdoom/src/p_map.cpp:1638
↓ 14 callersFunctionS_IsActorPlayingSomething
src/vizdoom/src/s_sound.cpp:1704
↓ 14 callersMethodSectorHasTag
src/vizdoom/src/p_tags.cpp:219
↓ 14 callersMethodSetGenericRepDefault
src/vizdoom/src/c_cvars.cpp:659
↓ 14 callersFunctionTMulScale16
src/vizdoom/src/basicinlines.h:116
↓ 14 callersMethodTell
src/vizdoom/src/files.cpp:115
↓ 14 callersFunctionV_BreakLines
src/vizdoom/src/v_text.h:80
↓ 14 callersFunctionabsangle
Previously seen all over the place, code like this: abs(ang1 - ang2) Clang warns (and is absolutely correct) that technically, this could be optimize
src/vizdoom/src/tables.h:101
↓ 14 callersFunctiondumbfile_pos
src/vizdoom/dumb/src/core/dumbfile.c:100
↓ 14 callersFunctioneg_keyoff
src/vizdoom/src/oplsynth/nukedopl3.cpp:329
↓ 14 callersFunctioneg_keyon
src/vizdoom/src/oplsynth/nukedopl3.cpp:315
↓ 14 callersFunctiongenGoTo
src/vizdoom/tools/re2c/code.cc:286
↓ 14 callersMethodisNumeric
src/vizdoom/src/thingdef/thingdef_type.h:64
↓ 14 callersFunctionncopystring
src/vizdoom/src/cmdlib.cpp:105
↓ 14 callersMethodrelease
src/vizdoom/src/sound/fmod_wrap.h:470
↓ 14 callersMethodreset
src/vizdoom/src/sound/fmod_wrap.h:490
↓ 13 callersMethodAttachMessage
src/vizdoom/src/g_shared/shared_sbar.cpp:397
↓ 13 callersMethodCallback
src/vizdoom/src/sound/music_midistream.cpp:694
↓ 13 callersMethodChangeFlags
src/vizdoom/src/r_defs.h:617
↓ 13 callersMethodCountUsed
src/vizdoom/src/tarray.h:535
↓ 13 callersMethodDisjoint
src/vizdoom/src/Rect.h:72
↓ 13 callersFunctionFixPathSeperator
src/vizdoom/src/cmdlib.h:28
↓ 13 callersMethodFluidSettingInt
src/vizdoom/src/sound/music_fluidsynth_mididevice.cpp:522
↓ 13 callersFunctionGetDefault
src/vizdoom/src/actor.h:561
↓ 13 callersMethodGetScaledHeightDouble
src/vizdoom/src/textures/textures.h:240
↓ 13 callersMethodGetTextureYOffset
src/vizdoom/src/r_defs.h:923
↓ 13 callersMethodHeightDiff
Returns how much this plane's height would change if d were set to oldd
src/vizdoom/src/r_defs.h:304
↓ 13 callersMethodIsNil
src/vizdoom/src/tarray.h:647
↓ 13 callersMethodNetMessage
src/vizdoom/src/d_main.cpp:2980
↓ 13 callersMethodNumArgs
src/vizdoom/src/m_argv.cpp:286
↓ 13 callersFunctionP_CheckPosition
src/vizdoom/src/p_map.cpp:1444
↓ 13 callersFunctionP_NoiseAlert
src/vizdoom/src/p_enemy.cpp:204
↓ 13 callersFunctionP_TryWalk
src/vizdoom/src/p_enemy.cpp:649
↓ 13 callersMethodSetAction
src/vizdoom/src/info.h:127
↓ 13 callersMethodSetAngle
src/vizdoom/src/p_mobj.cpp:3160
↓ 13 callersMethodSetArrayVal
src/vizdoom/src/p_acs.cpp:2697
↓ 13 callersMethodSetTexture
src/vizdoom/src/win32/fb_d3d9.cpp:3826
↓ 13 callersFunctionTics2Seconds
src/vizdoom/src/cmdlib.h:82
↓ 13 callersFunctionV_FindFontColor
src/vizdoom/src/v_font.cpp:2490
↓ 13 callersFunctionWI_drawNum
==================================================================== Draws a number. If digits > 0, then use that many digits minimum, otherwise only
src/vizdoom/src/wi_stuff.cpp:953
↓ 13 callersFunctiondumb_read_allfile
src/vizdoom/src/sound/music_dumb.cpp:540
↓ 13 callersMethodosc_output
src/vizdoom/game-music-emu/gme/Gb_Apu.h:82
↓ 13 callersFunctionsend_bits
(s, value, length)
src/vizdoom/zlib/trees.c:188
↓ 13 callersMethodsetRenderMode
src/lib/ViZDoomController.cpp:861
↓ 13 callersFunctionwm_isdigit
src/vizdoom/src/wildmidi/wildmidi_lib.cpp:597
↓ 12 callersFunctionC_DoCommand
src/vizdoom/src/c_dispatch.cpp:542
↓ 12 callersMethodCallback
src/vizdoom/src/c_cvars.h:97
↓ 12 callersMethodCountsAsKill
Check for monsters that count as kill but excludes all friendlies.
src/vizdoom/src/actor.h:822
↓ 12 callersFunctionD_AddFile
src/vizdoom/src/d_main.cpp:1707
↓ 12 callersMethodDestroy
src/vizdoom/src/p_mobj.cpp:4312
↓ 12 callersFunctionEV_DoPlat
Do Platforms [RH] Changed amount to height and added delay, lip, change, tag, and speed parameters.
src/vizdoom/src/p_plats.cpp:227
↓ 12 callersMethodGetAlpha
src/vizdoom/src/r_defs.h:607
↓ 12 callersFunctionGetSafeBlockX
src/vizdoom/src/p_local.h:53
↓ 12 callersFunctionGetSafeBlockY
src/vizdoom/src/p_local.h:64
↓ 12 callersMethodGetScaledWidthDouble
src/vizdoom/src/textures/textures.h:239
↓ 12 callersMethodGetTag
src/vizdoom/src/p_mobj.cpp:6398
↓ 12 callersMethodGetTextureXOffset
src/vizdoom/src/r_defs.h:904
↓ 12 callersMethodGetWeapon
src/vizdoom/src/g_shared/a_pickups.h:29
↓ 12 callersFunctionHSVtoRGB
src/vizdoom/src/v_palette.cpp:559
↓ 12 callersMethodIsA
src/vizdoom/src/dobject.h:599
↓ 12 callersMethodIsValidTeam
src/vizdoom/src/teaminfo.cpp:246
↓ 12 callersFunctionM_GetPNGText
src/vizdoom/src/m_png.cpp:328
↓ 12 callersFunctionM_Realloc
src/vizdoom/src/m_alloc.cpp:74
↓ 12 callersFunctionNet_WriteWord
src/vizdoom/src/d_net.cpp:2047
↓ 12 callersFunctionP_CheckMapData
src/vizdoom/src/p_setup.cpp:518
↓ 12 callersFunctionP_RadiusAttack
src/vizdoom/src/p_map.cpp:4738
↓ 12 callersMethodPlayAttacking2
src/vizdoom/src/p_user.cpp:1204
↓ 12 callersFunctionSafeReadMemory
src/vizdoom/src/win32/i_crash.cpp:386
↓ 12 callersMethodSetAlpha
src/vizdoom/src/r_defs.h:602
↓ 12 callersMethodSetMetaString
src/vizdoom/src/dobject.cpp:180
↓ 12 callersFunctionV_AddBlend
============= SV_AddBlend [RH] This is from Q2. ============= */
src/vizdoom/src/v_blend.cpp:81
↓ 12 callersFunctionV_DrawBorder
src/vizdoom/src/v_draw.cpp:1445
↓ 12 callersFunctionV_GetFont
src/vizdoom/src/v_font.cpp:310
↓ 12 callersFunctionWI_drawPercent
src/vizdoom/src/wi_stuff.cpp:1003
↓ 12 callersFunctiondeflateEnd
========================================================================= */
src/vizdoom/zlib/deflate.c:977
↓ 12 callersFunctionit_playing_reset_resamplers
This should be called whenever the sample or sample position changes. */
src/vizdoom/dumb/src/it/itrender.c:1124
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