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Functions11,816 in github.com/Farama-Foundation/ViZDoom

↓ 2 callersMethodDoorSound
src/vizdoom/src/p_doors.cpp:241
↓ 2 callersMethodDrawAux
src/vizdoom/src/g_shared/sbarinfo.cpp:1521
↓ 2 callersFunctionDrawCoordinates
src/vizdoom/src/g_shared/shared_hud.cpp:819
↓ 2 callersFunctionDrawOneKey
src/vizdoom/src/g_shared/shared_hud.cpp:433
↓ 2 callersFunctionDrawOneWeapon
src/vizdoom/src/g_shared/shared_hud.cpp:678
↓ 2 callersFunctionDrawStatus
src/vizdoom/src/g_shared/shared_hud.cpp:234
↓ 2 callersFunctionDumpCPUInfo
src/vizdoom/src/x86.cpp:14
↓ 2 callersFunctionDumpClassMap
src/vizdoom/src/p_things.cpp:554
↓ 2 callersFunctionDumpHash
src/vizdoom/src/c_dispatch.cpp:1177
↓ 2 callersFunctionEV_DoChange
src/vizdoom/src/p_floor.cpp:1070
↓ 2 callersFunctionEV_LightChange
src/vizdoom/src/p_lights.cpp:514
↓ 2 callersFunctionEV_LightTurnOn
src/vizdoom/src/p_lights.cpp:423
↓ 2 callersFunctionEV_LightTurnOnPartway
src/vizdoom/src/p_lights.cpp:475
↓ 2 callersFunctionEV_OpenPolyDoor
src/vizdoom/src/po_man.cpp:726
↓ 2 callersFunctionEV_StartLightStrobing
src/vizdoom/src/p_lights.cpp:358
↓ 2 callersFunctionEV_StartWaggle
src/vizdoom/src/p_floor.cpp:1300
↓ 2 callersFunctionEV_TeleportOther
[RH] Teleport anything matching other_tid to dest_tid
src/vizdoom/src/p_teleport.cpp:590
↓ 2 callersFunctionEndAllPowerupEffects
src/vizdoom/src/g_shared/a_morph.cpp:572
↓ 2 callersFunctionEvalExpressionF
src/vizdoom/src/thingdef/thingdef_expression.cpp:127
↓ 2 callersFunctionEvent_Create
src/vizdoom/lzma/C/Threads.c:52
↓ 2 callersFunctionEvent_Reset
src/vizdoom/lzma/C/Threads.c:59
↓ 2 callersMethodExecCommands
src/vizdoom/src/c_dispatch.cpp:1499
↓ 2 callersMethodExtract
src/vizdoom/src/nodebuild_extract.cpp:55
↓ 2 callersMethodExtract
src/vizdoom/src/resourcefiles/file_7z.cpp:151
↓ 2 callersFunctionExtractFilePath
src/vizdoom/src/cmdlib.cpp:259
↓ 2 callersFunctionFS_ChangeMusic
========================================================================== ========================================================================
src/vizdoom/src/fragglescript/t_func.cpp:2260
↓ 2 callersFunctionFS_CheckInventory
src/vizdoom/src/fragglescript/t_func.cpp:2669
↓ 2 callersFunctionFS_EmulateCmd
src/vizdoom/src/fragglescript/t_cmd.cpp:131
↓ 2 callersFunctionFS_GiveInventory
src/vizdoom/src/fragglescript/t_func.cpp:2571
↓ 2 callersFunctionFS_TakeInventory
src/vizdoom/src/fragglescript/t_func.cpp:2624
↓ 2 callersFunctionF_Drawer
src/vizdoom/src/intermission/intermission.cpp:961
↓ 2 callersFunctionF_EndFinale
src/vizdoom/src/intermission/intermission.cpp:976
↓ 2 callersMethodFakeFire
Emulates missile travel. Returns distance travelled.
src/vizdoom/src/b_func.cpp:460
↓ 2 callersMethodFakeVolume
src/vizdoom/src/sound/music_midistream.cpp:1486
↓ 2 callersFunctionFillAlignPrices
src/vizdoom/lzma/C/LzmaEnc.c:1689
↓ 2 callersFunctionFillDistancesPrices
src/vizdoom/lzma/C/LzmaEnc.c:1697
↓ 2 callersFunctionFilterCompactCVars
src/vizdoom/src/c_cvars.cpp:1267
↓ 2 callersFunctionFindCVarSub
src/vizdoom/src/c_cvars.cpp:1450
↓ 2 callersMethodFindEvent
src/vizdoom/src/nodebuild_events.cpp:177
↓ 2 callersMethodFindLabel
src/vizdoom/src/p_states.cpp:167
↓ 2 callersMethodFindMapBounds
src/vizdoom/src/nodebuild_utility.cpp:612
↓ 2 callersFunctionFindMode
src/vizdoom/src/s_sndseq.cpp:1383
↓ 2 callersFunctionFindModeDeep
src/vizdoom/src/s_sndseq.cpp:1415
↓ 2 callersMethodFindModelCeilingSector
P_FindModelCeilingSector() Passed a ceiling height and a sector number, return a pointer to a a sector with that ceiling height across the lowest num
src/vizdoom/src/p_sectors.cpp:567
↓ 2 callersFunctionFindMostRecentWeapon
src/vizdoom/src/g_shared/a_weapons.cpp:1059
↓ 2 callersFunctionFindMugShotState
src/vizdoom/src/g_shared/sbar_mugshot.cpp:189
↓ 2 callersFunctionFindNameInHashTable
src/vizdoom/src/c_dispatch.cpp:924
↓ 2 callersFunctionFindPastViewer
src/vizdoom/src/r_utility.cpp:680
↓ 2 callersMethodFindScript
src/vizdoom/src/p_acs.cpp:2603
↓ 2 callersMethodFindShortestTextureAround
src/vizdoom/src/p_sectors.cpp:475
↓ 2 callersMethodFindShortestUpperAround
P_FindShortestUpperAround() Passed a sector number, returns the shortest upper texture on a linedef bounding the sector. Note: If no upper texture e
src/vizdoom/src/p_sectors.cpp:501
↓ 2 callersFunctionFindSplash
src/vizdoom/src/p_terrain.cpp:681
↓ 2 callersFunctionFindSprite
src/vizdoom/src/d_dehacked.cpp:398
↓ 2 callersFunctionFindStyle
src/vizdoom/src/d_dehacked.cpp:440
↓ 2 callersFunctionFindTabCommand
src/vizdoom/src/c_console.cpp:1622
↓ 2 callersFunctionFindVertex
src/vizdoom/src/p_buildmap.cpp:757
↓ 2 callersFunctionFindWadLevelInfo
src/vizdoom/src/g_mapinfo.cpp:71
↓ 2 callersFunctionFirstFreeID
src/vizdoom/src/win32/eaxedit.cpp:295
↓ 2 callersMethodFirstInv
src/vizdoom/src/p_mobj.cpp:685
↓ 2 callersFunctionFixBuildPalette
src/vizdoom/src/v_palette.cpp:309
↓ 2 callersFunctionFlush
src/vizdoom/lzma/C/LzmaEnc.c:1678
↓ 2 callersMethodForceScaled
src/vizdoom/src/g_shared/sbarinfo.cpp:315
↓ 2 callersFunctionFormatGUID
src/vizdoom/src/cmdlib.cpp:442
↓ 2 callersFunctionFreeAll
src/vizdoom/src/timidity/timidity.cpp:499
↓ 2 callersFunctionFreeDropItemChain
src/vizdoom/src/p_mobj.cpp:6464
↓ 2 callersFunctionFreeInstruments
src/vizdoom/src/timidity/instrum_dls.cpp:367
↓ 2 callersFunctionFreeRegions
src/vizdoom/src/timidity/instrum_dls.cpp:350
↓ 2 callersFunctionFreeWaveList
src/vizdoom/src/timidity/instrum_dls.cpp:388
↓ 2 callersFunctionFrictionToMoveFactor
src/vizdoom/src/p_spec.h:177
↓ 2 callersFunctionGET_SPAC
src/vizdoom/src/doomdata.h:211
↓ 2 callersFunctionGUIWndProcHook
src/vizdoom/src/win32/i_input.cpp:210
↓ 2 callersFunctionG_BuildTiccmd
VIZDOOM_CODE
src/vizdoom/src/g_game.cpp:542
↓ 2 callersFunctionG_CheckSaveGameWads
Return false if not all the needed wads have been loaded.
src/vizdoom/src/g_game.cpp:1845
↓ 2 callersFunctionG_DeathMatchSpawnPlayer
src/vizdoom/src/g_game.cpp:1572
↓ 2 callersFunctionG_DoLoadGame
src/vizdoom/src/g_game.cpp:1868
↓ 2 callersFunctionG_DoSaveGame
src/vizdoom/src/g_game.cpp:2213
↓ 2 callersFunctionG_GetExitMap
src/vizdoom/src/g_level.cpp:663
↓ 2 callersFunctionG_GetSecretExitMap
src/vizdoom/src/g_level.cpp:668
↓ 2 callersFunctionG_NewInit
src/vizdoom/src/g_level.cpp:282
↓ 2 callersFunctionG_RecordDemo
G_RecordDemo
src/vizdoom/src/g_game.cpp:2433
↓ 2 callersFunctionG_SecretExitLevel
src/vizdoom/src/g_level.cpp:692
↓ 2 callersFunctionG_SerializeHub
src/vizdoom/src/g_hub.cpp:153
↓ 2 callersFunctionG_SerializeLevel
src/vizdoom/src/g_level.cpp:1468
↓ 2 callersFunctionG_SkillName
src/vizdoom/src/g_skill.cpp:425
↓ 2 callersFunctionG_SnapshotLevel
src/vizdoom/src/g_level.cpp:1614
↓ 2 callersFunctionG_Ticker
src/vizdoom/src/g_game.cpp:1053
↓ 2 callersFunctionG_TimeDemo
G_TimeDemo
src/vizdoom/src/g_game.cpp:2786
↓ 2 callersFunctionGameTypeName
src/vizdoom/src/gi.h:183
↓ 2 callersMethodGenRand64
* This function generates and returns 64-bit pseudorandom number. * init_gen_rand or init_by_array must be called before this function. * The functi
src/vizdoom/src/sfmt/SFMT.cpp:382
↓ 2 callersMethodGenRand_Real1
generates a random number on [0,1]-real-interval */
src/vizdoom/src/m_random.h:110
↓ 2 callersMethodGenderChanged
src/vizdoom/src/d_netinfo.cpp:467
↓ 2 callersFunctionGenericParse
src/vizdoom/src/p_terrain.cpp:518
↓ 2 callersMethodGetAxisDeadZone
src/vizdoom/src/win32/i_dijoy.cpp:846
↓ 2 callersMethodGetAxisMap
src/vizdoom/src/win32/i_dijoy.cpp:861
↓ 2 callersMethodGetBlock
V_GetBlock Gets a linear block of pixels from the view buffer.
src/vizdoom/src/v_draw.cpp:1329
↓ 2 callersFunctionGetCVar
src/vizdoom/src/p_acs.cpp:4696
↓ 2 callersFunctionGetCenteredPos
src/vizdoom/src/win32/hardware.cpp:210
↓ 2 callersFunctionGetChannelConfigName
src/vizdoom/src/sound/i_sound.cpp:367
↓ 2 callersMethodGetChars
src/vizdoom/src/zstring.h:159
↓ 2 callersMethodGetColor
src/vizdoom/src/d_player.h:303
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