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Functions11,816 in github.com/Farama-Foundation/ViZDoom

↓ 2 callersFunctionCheckCPUID
src/vizdoom/src/x86.cpp:8
↓ 2 callersMethodCheckFloat
src/vizdoom/src/g_mapinfo.cpp:536
↓ 2 callersMethodCheckFocus
src/vizdoom/src/menu/menu.h:522
↓ 2 callersFunctionCheckForMissingSegs
src/vizdoom/src/p_glnodes.cpp:128
↓ 2 callersMethodCheckHotkey
src/vizdoom/src/menu/listmenu.cpp:362
↓ 2 callersMethodCheckIfWadLoaded
src/vizdoom/src/w_wad.cpp:367
↓ 2 callersMethodCheckLevelRedirect
src/vizdoom/src/g_mapinfo.cpp:370
↓ 2 callersMethodCheckSectorPlane
src/vizdoom/src/p_trace.cpp:656
↓ 2 callersMethodCheckSectorTransition
src/vizdoom/src/p_mobj.cpp:3802
↓ 2 callersFunctionCheckSingleWad
src/vizdoom/src/g_game.cpp:1817
↓ 2 callersMethodCheckSkin
src/vizdoom/src/p_user.cpp:118
↓ 2 callersFunctionCheckSkipOptionBlock
src/vizdoom/src/menu/menudef.cpp:159
↓ 2 callersFunctionCheckStopped
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:3084
↓ 2 callersFunctionCheckStrifeItem
src/vizdoom/src/p_conversation.cpp:612
↓ 2 callersFunctionChunkHasSubChunks
src/vizdoom/src/timidity/instrum_dls.cpp:83
↓ 2 callersFunctionChunkHasSubType
src/vizdoom/src/timidity/instrum_dls.cpp:78
↓ 2 callersFunctionCleanseString
src/vizdoom/src/cmdlib.cpp:759
↓ 2 callersMethodClearBox
src/vizdoom/src/m_bbox.h:48
↓ 2 callersMethodClearCurrentSection
src/vizdoom/src/configfile.cpp:324
↓ 2 callersFunctionClearEpisodes
src/vizdoom/src/g_mapinfo.cpp:1743
↓ 2 callersMethodClearInterpolations
src/vizdoom/src/r_data/r_interpolate.cpp:297
↓ 2 callersFunctionClearProfiles
src/vizdoom/src/p_acs.cpp:9943
↓ 2 callersFunctionClipMidtex
Clip a midtexture to the floor and ceiling of the sector in front of it.
src/vizdoom/src/r_segs.cpp:205
↓ 2 callersMethodClone
src/vizdoom/src/fragglescript/t_load.cpp:76
↓ 2 callersMethodCloneSelf
src/vizdoom/src/g_shared/a_decals.cpp:550
↓ 2 callersMethodClose
src/vizdoom/src/sound/music_win_mididevice.cpp:133
↓ 2 callersMethodClosestPoint
src/vizdoom/src/po_man.cpp:1363
↓ 2 callersMethodColorChanged
src/vizdoom/src/d_netinfo.cpp:493
↓ 2 callersFunctionConfigKeyName
src/vizdoom/src/c_bind.cpp:241
↓ 2 callersFunctionConfigPrint
Print the rule for a configuration. */
src/vizdoom/tools/lemon/lemon.c:3067
↓ 2 callersFunctionConfigcmp
Compare two configurations */
src/vizdoom/tools/lemon/lemon.c:5139
↓ 2 callersFunctionConfiglist_addbasis
Add a basis configuration to the configuration list */
src/vizdoom/tools/lemon/lemon.c:1234
↓ 2 callersFunctionConfiglist_return
Return a pointer to the head of the configuration list and ** reset the list */
src/vizdoom/tools/lemon/lemon.c:1324
↓ 2 callersFunctionConfigtable_find
Return a pointer to data assigned to the given key. Return NULL ** if no such key. */
src/vizdoom/tools/lemon/lemon.c:5424
↓ 2 callersFunctionConfigtable_insert
Insert a new record into the array. Return TRUE if successful. ** Prior data with the same key is NOT overwritten */
src/vizdoom/tools/lemon/lemon.c:5369
↓ 2 callersFunctionConsiderPatches
src/vizdoom/src/d_main.cpp:1946
↓ 2 callersMethodCoordinate
src/vizdoom/src/g_shared/sbarinfo.cpp:97
↓ 2 callersMethodCopyPlaneIfValid
src/vizdoom/src/p_sectors.cpp:899
↓ 2 callersFunctionCopyPortal
src/vizdoom/src/p_spec.cpp:984
↓ 2 callersFunctionCountHealth
--------------------------------------------------------------------------- PROC P_AutoUseHealth ---------------------------------------------------
src/vizdoom/src/p_interaction.cpp:777
↓ 2 callersFunctionCreateBitmapCursor
src/vizdoom/src/win32/i_system.cpp:1425
↓ 2 callersFunctionCreateCacheName
src/vizdoom/src/p_glnodes.cpp:1061
↓ 2 callersFunctionCreateMIDIStreamer
src/vizdoom/src/sound/i_music.cpp:314
↓ 2 callersMethodCreatePalette
src/vizdoom/src/win32/fb_d3d9.cpp:2585
↓ 2 callersFunctionCreateStrifeStatusBar
src/vizdoom/src/g_strife/strife_sbar.cpp:855
↓ 2 callersFunctionCreateSuccessors
src/vizdoom/lzma/C/Ppmd7.c:343
↓ 2 callersMethodCreateTexture
src/vizdoom/src/v_video.cpp:1135
↓ 2 callersFunctionDMulScale18
src/vizdoom/src/basicinlines.h:85
↓ 2 callersFunctionD_AddConfigWads
src/vizdoom/src/d_main.cpp:1800
↓ 2 callersFunctionD_AddDirectory
src/vizdoom/src/d_main.cpp:1830
↓ 2 callersFunctionD_AddWildFile
src/vizdoom/src/d_main.cpp:1738
↓ 2 callersFunctionD_ClearAll
src/vizdoom/src/d_main.cpp:2863
↓ 2 callersFunctionD_Display
VIZDOOM_CODE
src/vizdoom/src/d_main.cpp:663
↓ 2 callersFunctionD_DoAdvanceDemo
src/vizdoom/src/d_main.cpp:1440
↓ 2 callersFunctionD_DoServerInfoChange
src/vizdoom/src/d_netinfo.cpp:651
↓ 2 callersFunctionD_DoomMain
VIZDOOM_CODE
src/vizdoom/src/d_main.cpp:2429
↓ 2 callersFunctionD_ErrorCleanup
src/vizdoom/src/d_main.cpp:1163
↓ 2 callersFunctionD_GetFragCount
src/vizdoom/src/d_netinfo.cpp:347
↓ 2 callersFunctionD_MultiExec
src/vizdoom/src/d_main.cpp:1970
↓ 2 callersFunctionD_PageDrawer
src/vizdoom/src/d_main.cpp:1272
↓ 2 callersFunctionD_PlayerClassToInt
src/vizdoom/src/d_netinfo.cpp:158
↓ 2 callersFunctionD_QuitNetGame
D_QuitNetGame Called before quitting to leave a net game without hanging the other players
src/vizdoom/src/d_net.cpp:1769
↓ 2 callersFunctionD_SendServerFlagChange
src/vizdoom/src/d_netinfo.cpp:639
↓ 2 callersMethodDeactivate
src/vizdoom/src/p_mobj.cpp:4288
↓ 2 callersMethodDel
src/vizdoom/src/Rect.h:54
↓ 2 callersFunctionDelSoftRoot
src/vizdoom/src/dobjgc.cpp:598
↓ 2 callersMethodDestroy
src/vizdoom/src/d_dehacked.cpp:3118
↓ 2 callersMethodDestroy
src/vizdoom/src/g_shared/a_pickups.cpp:1142
↓ 2 callersMethodDestroyAllInventory
src/vizdoom/src/p_mobj.cpp:667
↓ 2 callersFunctionDestroyCustomCursor
src/vizdoom/src/win32/i_system.cpp:1450
↓ 2 callersMethodDie
src/vizdoom/src/p_interaction.cpp:334
↓ 2 callersMethodDie
src/vizdoom/src/g_strife/a_strifestuff.cpp:532
↓ 2 callersMethodDistance2D
more precise, but slower version, being used in a few places
src/vizdoom/src/actor.h:891
↓ 2 callersFunctionDiv0Check
src/vizdoom/src/p_xlat.cpp:420
↓ 2 callersFunctionDivScale13
src/vizdoom/src/basicinlines.h:159
↓ 2 callersFunctionDoActivateThing
So that things activated/deactivated by ACS or DECORATE *and* by the BUMPSPECIAL or USESPECIAL flags work correctly both ways.
src/vizdoom/src/p_lnspec.cpp:1165
↓ 2 callersMethodDoBind
src/vizdoom/src/c_bind.cpp:293
↓ 2 callersFunctionDoCheckRange
=========================================================================== A_CheckRange Jumps if this actor is out of range of all players. =======
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:2820
↓ 2 callersFunctionDoCheckSightOrRange
=========================================================================== A_CheckSightOrRange Jumps if this actor is out of range of all players *a
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:2748
↓ 2 callersFunctionDoCreatePath
src/vizdoom/src/cmdlib.cpp:485
↓ 2 callersFunctionDoDeactivateThing
src/vizdoom/src/p_lnspec.cpp:1176
↓ 2 callersFunctionDoDehPatch
src/vizdoom/src/d_dehacked.cpp:2442
↓ 2 callersMethodDoGameSetup
src/vizdoom/src/gameconfigfile.cpp:376
↓ 2 callersFunctionDoGetCVar
Converts floating- to fixed-point as required.
src/vizdoom/src/p_acs.cpp:4660
↓ 2 callersFunctionDoGiveInv
src/vizdoom/src/p_acs.cpp:1114
↓ 2 callersMethodDoGlobalSetup
src/vizdoom/src/gameconfigfile.cpp:269
↓ 2 callersFunctionDoJumpIfInventory
========================================================================== State jump function =====================================================
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:714
↓ 2 callersFunctionDoLoadGLNodes
src/vizdoom/src/p_glnodes.cpp:671
↓ 2 callersMethodDoModSetup
Like DoGameSetup(), but for mod-specific cvars. Called after CVARINFO has been parsed.
src/vizdoom/src/gameconfigfile.cpp:471
↓ 2 callersFunctionDoRadiusGive
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:4984
↓ 2 callersFunctionDoReadyWeaponToBob
src/vizdoom/src/p_pspr.cpp:531
↓ 2 callersFunctionDoReadyWeaponToFire
src/vizdoom/src/p_pspr.cpp:500
↓ 2 callersFunctionDoReadyWeaponToGeneric
src/vizdoom/src/p_pspr.cpp:542
↓ 2 callersFunctionDoReadyWeaponToSwitch
src/vizdoom/src/p_pspr.cpp:464
↓ 2 callersMethodDoRespawn
src/vizdoom/src/g_shared/a_pickups.cpp:1283
↓ 2 callersFunctionDoSaveKeys
src/vizdoom/src/keysections.cpp:67
↓ 2 callersFunctionDoSectorDamage
src/vizdoom/src/p_spec.cpp:500
↓ 2 callersFunctionDoSpawnDecal
src/vizdoom/src/p_acs.cpp:4770
↓ 2 callersFunctionDoUseInv
src/vizdoom/src/p_acs.cpp:1242
↓ 2 callersMethodDoesNotApproximatelyEqual
Test for approximate inequality
src/vizdoom/src/vectors.h:132
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