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Functions329 in github.com/FaceFX/FaceFX-UE4

↓ 24 callersFunctionCheck
* Checks the FaceFX runtime execution result and the errno for errors * @param Value The return value returned from the FaceFX call * @returns True if
Source/FaceFX/Private/FaceFXCharacter.cpp:40
↓ 21 callersMethodIsValid
* Gets the indicator if this is a valid widget instance * @returns True if valid, else false */
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.h:111
↓ 19 callersMethodReset
Source/FaceFX/Private/FaceFXCharacter.cpp:572
↓ 15 callersMethodIsValid
* Gets the indicator if this animation ID is valid * @returns True if valid, else false */
Source/FaceFX/Classes/FaceFXData.h:101
↓ 13 callersMethodGetName
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXAnim.cpp:33
↓ 9 callersFunctionGetCharacter
* Gets the FaceFX character for a given skel mesh component * @param SkelMeshComp The skelmesh component to get the character for. Keep empty to get
Source/FaceFX/Classes/Animation/FaceFXComponent.h:213
↓ 9 callersFunctionReset
* Resets the asset * @param ResetAudio Indicator if the audio shall be resetted as well */
Source/FaceFX/Classes/FaceFXAnim.h:139
↓ 7 callersMethodStop
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:95
↓ 6 callersFunctionGetPlatformFolder
* Gets the compilation sub folder for a given base folder and target platform * @param Folder The base folder to generate the target folder for * @p
Source/FaceFXEditor/Public/FaceFXEditorTools.h:496
↓ 6 callersFunctionIsLoaded
* Gets the indicator if this character have been loaded * @returns True if loaded else false */
Source/FaceFX/Classes/FaceFXCharacter.h:137
↓ 4 callersFunctionGetAnimation
* Loads the animation from a given track keyframe * @param Track The keyframe to load the animation from * @param Owner The owner of the potentially l
Source/FaceFX/Private/Matinee/FaceFXMatineeControl.cpp:281
↓ 4 callersMethodGetSkelMeshTarget
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:201
↓ 4 callersFunctionIsPlaying
* Gets the indicator if the character is playing a facial animation right now * @returns True if playing, else false */
Source/FaceFX/Classes/FaceFXCharacter.h:146
↓ 4 callersFunctionIsPlayingAudio
* Gets the indicator if the character is playing a audio right now * @returns True if playing, else false */
Source/FaceFX/Classes/FaceFXCharacter.h:191
↓ 3 callersMethodGetResultType
* Gets the result type assigned to this result * @returns The action */
Source/FaceFXEditor/Public/FaceFXEditorTools.h:80
↓ 3 callersFunctionIsPlayingOrPaused
* Gets the indicator if the character is playing a facial animation right now or if one is paused * @returns True if playing, else false */
Source/FaceFX/Classes/FaceFXCharacter.h:155
↓ 3 callersMethodJumpTo
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:139
↓ 3 callersFunctionLoadAudioMapData
* Loads an audio map file * @param Asset The asset to load the audio map for * @param Folder The compilation root folder * @param Platform The platfor
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:172
↓ 3 callersMethodOnSelectionChanged
Source/FaceFXEditor/Include/Slate/FaceFXComboChoiceWidget.cpp:107
↓ 3 callersMethodPlay
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:84
↓ 2 callersFunctionEnforceZeroTick
Enforces a tick with a zero delta */
Source/FaceFX/Classes/FaceFXCharacter.h:457
↓ 2 callersFunctionGetAnimAssetFileName
* Gets the filename for an animation asset * @param Folder The compilation folder * @param Group The animation group id * @param AnimationId The anima
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:89
↓ 2 callersMethodGetAnimation
Source/FaceFX/Private/FaceFXActor.cpp:185
↓ 2 callersFunctionGetAnimationGroupsInFolder
* Gets all animation groups found within a given FaceFX compilation folder and platform specific sub folder * @param Folder The compilation folder to
Source/FaceFXEditor/Public/FaceFXEditorTools.h:476
↓ 2 callersMethodGetCurrentTrackIndex
* Gets the current track index for the given skel mesh component * @param SkelMeshComp The skel mesh component to fetch the track index for * @retur
Source/FaceFX/Classes/Matinee/FaceFXMatineeControlInst.h:45
↓ 2 callersFunctionIsAnimationExistInAudioMap
* Gets the indicator if a given asset is listed inside an audio map data * @param Asset The asset to look for * @param AudioMapData The audio map data
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:238
↓ 2 callersFunctionIsLooping
* Gets the indicator if the current animation is looping * @returns True if looping else false */
Source/FaceFX/Classes/FaceFXCharacter.h:209
↓ 2 callersMethodIsPlaying
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:179
↓ 2 callersMethodIsPlayingOrPaused
Source/FaceFX/Private/FaceFXCharacter.cpp:611
↓ 2 callersFunctionIsValid
* Checks if this FaceFX data asset it valid * @returns True if valid, else false */
Source/FaceFX/Classes/FaceFXAnim.h:43
↓ 2 callersMethodJumpToById
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:155
↓ 2 callersFunctionMakeAssetConform
* Makes a given string conform to be used as an asset identifier * @param Name The name to make conform * @returns The conform asset string */
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:52
↓ 2 callersMethodOnClicked
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.cpp:81
↓ 2 callersMethodPause
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:117
↓ 2 callersMethodPlay
Source/FaceFX/Private/FaceFXCharacter.cpp:283
↓ 2 callersFunctionPlayAudio
* Plays the audio if available * @param OutAudioComp The audio component on which audio was started to play. Unchanged if function returns false *
Source/FaceFX/Classes/FaceFXCharacter.h:425
↓ 2 callersMethodSetCurrentTrackIndex
* Sets the current track index for the given skel mesh component * @param SkelMeshComp The skel mesh component to set the track index for * @param I
Source/FaceFX/Classes/Matinee/FaceFXMatineeControlInst.h:59
↓ 2 callersMethodStop
Source/FaceFX/Private/FaceFXCharacter.cpp:469
↓ 2 callersMethodStopAll
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:106
↓ 1 callersMethodCanRollback
* Gets the indicator if the result can be rolled back * @returns True if rollback'able, else false */
Source/FaceFXEditor/Public/FaceFXEditorTools.h:62
↓ 1 callersFunctionCleanupCompilationFolder
* Deletes the whole .ffxc folder when there is no animation file left inside * @param Folder The folder to delete * @returns True if there was no anim
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:258
↓ 1 callersFunctionFFaceFXEntry
Source/FaceFX/Classes/Animation/FaceFXComponent.h:37
↓ 1 callersFunctionFindAnimationAsset
* Finds a UFaceFXAnim asset that is linked to the same source file * @param FaceFxFilepath The path to the source .facefx asset file * @returns The as
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:99
↓ 1 callersMethodGetAllLinkedAnimationIds
Source/FaceFX/Private/FaceFXCharacter.cpp:251
↓ 1 callersMethodGetAnimationDuration
Source/FaceFX/Private/Matinee/FaceFXMatineeControl.cpp:529
↓ 1 callersMethodGetAnimationIds
Source/FaceFX/Private/FaceFXActor.cpp:213
↓ 1 callersFunctionGetAssetPath
* Gets the relative path to the source asset * @returns The path to the asset */
Source/FaceFX/Classes/FaceFXAsset.h:86
↓ 1 callersMethodGetBoneNameTransformIndex
Source/FaceFX/Private/FaceFXCharacter.cpp:865
↓ 1 callersFunctionGetCompilationFolder
* Gets the FaceFX studio output folder for a given .facefx file * @param FaceFXFile The path to the .facefx file * @returns The compiler output fold
Source/FaceFXEditor/Public/FaceFXEditorTools.h:517
↓ 1 callersMethodGetDetails
Source/FaceFX/Private/FaceFXAnim.cpp:70
↓ 1 callersMethodGetIdString
* Generates a <group.animation> id * @returns The <group.animation> id */
Source/FaceFX/Classes/FaceFXData.h:119
↓ 1 callersMethodGetMaxErrorLevel
* Gets the maximum error level for all result entries in the set * @returns The maximum error level */
Source/FaceFXEditor/Public/FaceFXEditorTools.h:265
↓ 1 callersMethodGetResultWidget
* Gets the result widget * @returns The result widget */
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.h:130
↓ 1 callersMethodGetSelectedOption
* Gets the currently selected option * @returns The selected option. Nullptr if none selected */
Source/FaceFXEditor/Include/Slate/FaceFXComboChoiceWidget.h:58
↓ 1 callersMethodGetType
* Gets the action type assigned to this result * @returns The action */
Source/FaceFXEditor/Public/FaceFXEditorTools.h:71
↓ 1 callersFunctionIsAssetPathSet
* Gets the indicator if the asset paths are set * @returns True if both the folder and asset are set */
Source/FaceFX/Classes/FaceFXAsset.h:77
↓ 1 callersFunctionIsFaceFXStudioInstalled
* Checks if FaceFX studio is installed within the standard installation path * @returns True if installed, else false */
Source/FaceFXEditor/Public/FaceFXEditorTools.h:436
↓ 1 callersFunctionIsFolderEmpty
* Gets the indicator if the given relative folder is empty or contains any file * @param RelativeFolder The folder to check * @returns True if empty,
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:62
↓ 1 callersMethodIsPaused
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:190
↓ 1 callersFunctionIsPlayingOrPausedAudio
* Gets the indicator if the audio is currently playing or paused * @returns True if paused or playing, else false */
Source/FaceFX/Classes/FaceFXCharacter.h:200
↓ 1 callersMethodLoad
Source/FaceFX/Private/FaceFXCharacter.cpp:616
↓ 1 callersMethodMergeResult
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.cpp:179
↓ 1 callersFunctionOnPreInitialization
* Performs some steps during asset import after the asset got created and before the actual import starts. Gives a chance to prepare the asset and adj
Source/FaceFXEditor/Private/Factories/FaceFXActorFactory.cpp:126
↓ 1 callersMethodOpenDialog
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.cpp:243
↓ 1 callersMethodOpenDialog
Source/FaceFXEditor/Include/Slate/FaceFXComboChoiceWidget.cpp:27
↓ 1 callersMethodReset
* Resets this animation id */
Source/FaceFX/Classes/FaceFXData.h:109
↓ 1 callersFunctionRestart
* Restarts the current animation * @returns True if succeeded, else false */
Source/FaceFX/Classes/FaceFXCharacter.h:110
↓ 1 callersMethodResume
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:128
↓ 1 callersMethodRollback
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:273
↓ 1 callersMethodSetFromIdString
* Sets the group and animation id from a <group.animation> id * @param Id The <group.animation> id to parse from * @returns True if succeeded, else
Source/FaceFX/Classes/FaceFXData.h:141
MethodAddKeyframe
Source/FaceFX/Private/Matinee/FaceFXMatineeControl.cpp:182
MethodAddReferencedObjects
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:330
MethodAllocCallback
The memory allocation callback */
Source/FaceFX/Public/FaceFXContext.h:36
MethodBeginDestroy
Source/FaceFX/Private/FaceFXCharacter.cpp:75
MethodCacheBones
Source/FaceFX/Private/Animation/AnimNode_BlendFaceFXAnimation.cpp:55
MethodCanExecuteEdit
Determine if we can edit assets */
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXActor.cpp:119
MethodCanExecuteOpenFolder
Determine if we can open the source asset folder */
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXBase.cpp:242
MethodCanExecuteReimport
Determine if we can recompile assets */
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXBase.cpp:42
MethodCanExecuteSetSource
Determine if we can set a new source */
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXBase.cpp:48
MethodCanExecuteShowDetails
Determine if we can show details */
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXBase.cpp:54
MethodCanFilter
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXBase.h:30
MethodClearPlatformData
Source/FaceFX/Private/FaceFXAsset.cpp:41
MethodConstruct
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.cpp:41
MethodConstruct
Source/FaceFXEditor/Include/Slate/FaceFXComboChoiceWidget.cpp:57
MethodContentBrowserFocusAsset
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:1214
MethodCreate
Source/FaceFXEditor/Include/Slate/FaceFXResultWidget.cpp:270
MethodCreate
Source/FaceFXEditor/Include/Slate/FaceFXComboChoiceWidget.cpp:51
MethodCreateAllCharacters
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:250
MethodCreateCharacter
Source/FaceFX/Private/Animation/FaceFXComponent.cpp:264
MethodCreateContext
Source/FaceFX/Private/FaceFXContext.cpp:24
MethodCreateNew
Source/FaceFXEditor/Private/Factories/FaceFXActorFactory.cpp:131
MethodCreateOutputPins
Source/FaceFXEditor/Private/Animation/AnimGraphNode_BlendFaceFXAnimation.cpp:51
MethodDeleteAsset
Source/FaceFXEditor/Private/FaceFXEditorTools.cpp:1234
MethodDrawTrack
Source/FaceFX/Private/Matinee/FaceFXMatineeControl.cpp:419
MethodDuplicateKeyframe
Source/FaceFX/Private/Matinee/FaceFXMatineeControl.cpp:134
MethodEvaluate
Source/FaceFX/Private/Animation/AnimNode_BlendFaceFXAnimation.cpp:144
MethodEvaluateComponentSpace
Source/FaceFX/Private/Animation/AnimNode_BlendFaceFXAnimation.cpp:162
MethodExecuteEdit
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXActor.cpp:124
MethodExecuteLink
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXActor.cpp:144
MethodExecuteLink
Source/FaceFXEditor/Private/AssetTypeActions/AssetTypeActions_FaceFXAnim.cpp:109
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