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hub / github.com/FSGModding/FSG_Mod_Assistant / gameLauncher

Function gameLauncher

lib/modAssist_func_lib.js:1977–2005  ·  view source on GitHub ↗
()

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1975
1976// MARK: GAME LAUNCH
1977const gameLauncher = () => {
1978 const launchLog = serveIPC.log.group('game-launcher')
1979 const currentVersion = prefs.ver()
1980 const gameArgs = prefs.verGet('game_args', currentVersion).trim()
1981 const progPath = prefs.verGet('game_path', currentVersion).trim()
1982
1983 if ( progPath !== '' && fs.existsSync(progPath) ) {
1984 serveIPC.loadWindow.open('launch')
1985 serveIPC.loadWindow.noCount()
1986 serveIPC.loadWindow.hide(3500)
1987
1988 try {
1989 const child = require('node:child_process').spawn(progPath, gameArgs.split(' '), { detached : true, stdio : ['ignore', 'ignore', 'ignore'] })
1990
1991 child.on('error', (err) => { launchLog.danger('Game launch failed', err) })
1992 child.unref()
1993 } catch (err) {
1994 launchLog.danger('Game launch failed', err)
1995 }
1996 } else {
1997 const dialogOpts = {
1998 type : 'info',
1999 title : serveIPC.__('launcher_error_title'),
2000 message : serveIPC.__('launcher_error_message'),
2001 }
2002 dialog.showMessageBox(null, dialogOpts)
2003 launchLog.danger('Game path not set or invalid!')
2004 }
2005}
2006
2007const inputManage = {
2008 isInit : false,

Callers

nothing calls this directly

Calls 4

noCountMethod · 0.80
dangerMethod · 0.80
openMethod · 0.45
hideMethod · 0.45

Tested by

no test coverage detected