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Functions10,110 in github.com/Escartem/AnimeStudio

MethodDecodeWithMatchByte
(RangeCoder.Decoder rangeDecoder, byte matchByte)
AnimeStudio/7zip/Compress/LZMA/LzmaDecoder.cs:78
MethodDecodeYUY2
(byte[] image_data, byte[] buff)
AnimeStudio/Extensions/Texture2DConverter.cs:456
FunctionDecodeZigZag32
AnimeStudio.Oodle/compr_util.h:100
MethodDecoder
()
AnimeStudio/7zip/Compress/LZMA/LzmaDecoder.cs:160
MethodDecompile
(byte[] shaderByteCode, int shaderByteCodeSize, out IntPtr shaderText, out int shaderTextSize)
AnimeStudio.Utility/ShaderConverter.cs:1195
MethodDecompress
(Span<byte> compressed, Span<byte> decompressed)
AnimeStudio/MhyFile.cs:219
MethodDecompress
(Span<byte> compressed, Span<byte> decompressed)
AnimeStudio/OodleHelper.cs:11
MethodDecompressAll
(byte[] data, out float[] values, out float[] times)
AnimeStudio.Utility/ACL/ACL.cs:53
MethodDecompressBrotli
(FileReader reader)
AnimeStudio/ImportHelper.cs:82
MethodDecompressCompressedMesh
()
AnimeStudio/Classes/Mesh.cs:1062
MethodDecompressGZip
(FileReader reader)
AnimeStudio/ImportHelper.cs:67
MethodDecompressTracksZZZ
(nint data, nint db, nint streamer, ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:138
MethodDecorationExtraOps
(int dec)
AnimeStudio.Utility/Smolv/SmolvDecoder.cs:449
MethodDecrypt
(byte[] header, Span<byte> buffer)
AnimeStudio/Crypto/BlbUtils.cs:25
MethodDecrypt
(Span<byte> data, string path)
AnimeStudio/Crypto/OPFPUtils.cs:13
MethodDecrypt
(Span<byte> bytes)
AnimeStudio/Crypto/NetEaseUtils.cs:23
MethodDecrypt
(Span<byte> buffer, ulong key1, ulong key2, bool skipScrambling=true)
AnimeStudio/Crypto/HygUtils.cs:12
MethodDecrypt
(Span<byte> data, Mr0k mr0k)
AnimeStudio/Crypto/Mr0kUtils.cs:12
MethodDecrypt
(Span<byte> buffer)
AnimeStudio/Crypto/WmvUtils.cs:11
MethodDecrypt
(Span<byte> bytes, int index, int remaining)
AnimeStudio/Crypto/UnityCN.cs:122
MethodDecrypt
(Span<byte> bytes, GameType gameType)
AnimeStudio/Crypto/FairGuardUtils.cs:37
MethodDecrypt
(FileReader reader, Blk blk)
AnimeStudio/Crypto/BlkUtils.cs:14
MethodDecryptAliceGearAegis
(FileReader reader)
AnimeStudio/ImportHelper.cs:757
MethodDecryptAnchorPanic
(FileReader reader)
AnimeStudio/ImportHelper.cs:440
MethodDecryptBlock
(Span<byte> buffer, GameType game)
AnimeStudio/Crypto/VFSUtils.cs:372
MethodDecryptByte
(Span<byte> bytes, ref int offset, ref int index)
AnimeStudio/Crypto/UnityCN.cs:112
MethodDecryptCodenameJump
(FileReader reader)
AnimeStudio/ImportHelper.cs:835
MethodDecryptDreamscapeAlbireo
(FileReader reader)
AnimeStudio/ImportHelper.cs:557
MethodDecryptEnsembleStar
(FileReader reader)
AnimeStudio/ImportHelper.cs:277
MethodDecryptFantasyOfWind
(FileReader reader)
AnimeStudio/ImportHelper.cs:330
MethodDecryptGirlsFrontline
(FileReader reader)
AnimeStudio/ImportHelper.cs:868
MethodDecryptImaginaryFest
(FileReader reader)
AnimeStudio/ImportHelper.cs:624
MethodDecryptJJKPhantomParade
(FileReader reader)
AnimeStudio/ImportHelper.cs:949
MethodDecryptKey
(byte[] key, byte[] data)
AnimeStudio/Crypto/UnityCN.cs:102
MethodDecryptLoveAndDeepspace
(FileReader reader)
AnimeStudio/ImportHelper.cs:1061
MethodDecryptMark
(FileReader reader)
AnimeStudio/ImportHelper.cs:228
MethodDecryptMuvLuvDimensions
(FileReader reader)
AnimeStudio/ImportHelper.cs:1014
MethodDecryptPack
(FileReader reader, Game game)
AnimeStudio/ImportHelper.cs:97
MethodDecryptPartyAnimals
(FileReader reader)
AnimeStudio/ImportHelper.cs:1034
MethodDecryptProjectSekai
(FileReader reader)
AnimeStudio/ImportHelper.cs:797
MethodDecryptReverse1999
(FileReader reader)
AnimeStudio/ImportHelper.cs:897
MethodDecryptSchoolGirlStrikers
(FileReader reader)
AnimeStudio/ImportHelper.cs:1100
MethodDenseClip
()
AnimeStudio/Classes/AnimationClip.cs:1156
MethodDeoptimizeTransformHierarchy
()
AnimeStudio.Utility/ModelConverter.cs:1100
MethodDescramble
(Span<byte> input, int blockSize, int entrySize)
AnimeStudio/MhyFile.cs:277
MethodDescrambleChunk
(Span<byte> input)
AnimeStudio/MhyFile.cs:263
MethodDescrambleEntry
(Span<byte> input)
AnimeStudio/MhyFile.cs:393
MethodDescrambleEntry2
(Span<byte> input)
AnimeStudio/MhyFile.cs:388
MethodDescrambleHeader
(Span<byte> input)
AnimeStudio/MhyFile.cs:392
MethodDescrambleHeader2
(Span<byte> input)
AnimeStudio/MhyFile.cs:383
MethodDescriptorSetParam
(EndianBinaryReader reader)
AnimeStudio/Classes/Shader.cs:66
MethodDirectBitmap
(byte[] buff, int width, int height)
AnimeStudio.GUI/DirectBitmap.cs:10
MethodDispose
(ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:72
MethodDispose
(ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:135
MethodDispose
()
AnimeStudio.FBXWrapper/FbxExporterContext.cs:43
MethodDispose
()
AnimeStudio.FBXWrapper/FbxExporter.cs:30
MethodDispose
(bool disposing)
AnimeStudio.GUI/DirectBitmap.cs:19
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/UnityCNEdit.Designer.cs:14
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/AssetBrowser.Designer.cs:17
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/GameSelector.Designer.cs:14
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/MainForm.Designer.cs:18
MethodDispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/ExportOptions.Designer.cs:19
MethodDisposeZZZ
(ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:141
MethodDivide
<summary> Divides two specified System.Half values. </summary> <param name="half1">A System.Half (the dividend).</param> <param name="half2">A System.
AnimeStudio/Math/Half.cs:135
MethodDlError
char *dlerror(void);
AnimeStudio.PInvoke/DllLoader.cs:117
MethodDlOpen
OSX and most Linux OS use LP64 so `int` is still 32-bit even on 64-bit platforms. void *dlopen(const char *filename, int flag);
AnimeStudio.PInvoke/DllLoader.cs:113
MethodDot
(Quaternion a, Quaternion b)
AnimeStudio/Math/Quaternion.cs:67
MethodDownScaleFrom16BitTo8Bit
(ushort component)
AnimeStudio/Extensions/Texture2DConverter.cs:658
MethodDownloadString
(string url, TimeSpan timeout)
AnimeStudio/AIVersionManager.cs:98
MethodDump
()
AnimeStudio/Classes/MiHoYoBinData.cs:40
MethodDumpAsset
(Object obj)
AnimeStudio.GUI/Studio.cs:1065
MethodDumpCABMap
(string mapName)
AnimeStudio/AssetsHelper.cs:228
MethodERRCHECK
(FMOD.RESULT result)
AnimeStudio.GUI/MainForm.cs:2972
MethodEditorExtension
(ObjectReader reader)
AnimeStudio/Classes/EditorExtension.cs:10
MethodElementTypeFor
(TypeSpecification genericInstanceType)
AnimeStudio.Utility/Unity.SerializationLogic/UnitySerializationLogic.cs:62
MethodEmit
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:87
MethodEmit
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLScalarNode.cs:276
MethodEmit
(Emitter emitter, bool isSeparator)
AnimeStudio/YAML/Base/YAMLDocument.cs:30
MethodEmit
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLMappingNode.cs:225
MethodEmitter
(TextWriter writer, bool formatKeys)
AnimeStudio/YAML/Base/Emitter.cs:9
MethodEncode
(RangeCoder.Encoder rangeEncoder, byte symbol)
AnimeStudio/7zip/Compress/LZMA/LzmaEncoder.cs:78
MethodEncode
(RangeCoder.Encoder rangeEncoder, UInt32 symbol, UInt32 posState)
AnimeStudio/7zip/Compress/LZMA/LzmaEncoder.cs:271
MethodEncode
(uint start, uint size, uint total)
AnimeStudio/7zip/Compress/RangeCoder/RangeCoder.cs:54
MethodEncode
(Encoder encoder, uint symbol)
AnimeStudio/7zip/Compress/RangeCoder/RangeCoderBit.cs:25
MethodEncodeBit
(uint size0, int numTotalBits, uint symbol)
AnimeStudio/7zip/Compress/RangeCoder/RangeCoder.cs:97
MethodEncoder
()
AnimeStudio/7zip/Compress/LZMA/LzmaEncoder.cs:21
MethodEncryptBlock
(byte[] plaintext)
AnimeStudio/Crypto/VFSUtils.cs:464
MethodEndChild
(Emitter emitter, YAMLNode next)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:183
MethodEndChildren
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:132
MethodEndChildren
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLMappingNode.cs:262
MethodEndTransition
(Emitter emitter, YAMLNode next)
AnimeStudio/YAML/Base/YAMLMappingNode.cs:294
MethodEndianBinaryReader
(Stream stream, EndianType endian = EndianType.BigEndian, bool leaveOpen = false)
AnimeStudio/EndianBinaryReader.cs:16
MethodEnsureMatchLenShortEnough
AnimeStudio.Oodle/compr_leviathan.cpp:371
MethodEnsureNotDisposed
()
AnimeStudio.FBXWrapper/FbxExporterContext.cs:67
MethodEntry
(string name, string key)
AnimeStudio/Crypto/UnityCN.cs:164
MethodEquals
(AssetEntry x, AssetEntry y)
AnimeStudio/AssetEntryComparer.cs:11
MethodEquals
(object other)
AnimeStudio/Math/Vector2.cs:46
MethodEquals
(object other)
AnimeStudio/Math/Quaternion.cs:54
MethodEquals
(object other)
AnimeStudio/Math/Vector4.cs:62
MethodEquals
(XForm other)
AnimeStudio/Math/XForm.cs:64
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