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github.com/Escartem/AnimeStudio
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Functions
10,110 in github.com/Escartem/AnimeStudio
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Functions
10,110
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Types & classes
1,365
Method
DecodeWithMatchByte
(RangeCoder.Decoder rangeDecoder, byte matchByte)
AnimeStudio/7zip/Compress/LZMA/LzmaDecoder.cs:78
Method
DecodeYUY2
(byte[] image_data, byte[] buff)
AnimeStudio/Extensions/Texture2DConverter.cs:456
Function
DecodeZigZag32
AnimeStudio.Oodle/compr_util.h:100
Method
Decoder
()
AnimeStudio/7zip/Compress/LZMA/LzmaDecoder.cs:160
Method
Decompile
(byte[] shaderByteCode, int shaderByteCodeSize, out IntPtr shaderText, out int shaderTextSize)
AnimeStudio.Utility/ShaderConverter.cs:1195
Method
Decompress
(Span<byte> compressed, Span<byte> decompressed)
AnimeStudio/MhyFile.cs:219
Method
Decompress
(Span<byte> compressed, Span<byte> decompressed)
AnimeStudio/OodleHelper.cs:11
Method
DecompressAll
(byte[] data, out float[] values, out float[] times)
AnimeStudio.Utility/ACL/ACL.cs:53
Method
DecompressBrotli
(FileReader reader)
AnimeStudio/ImportHelper.cs:82
Method
DecompressCompressedMesh
()
AnimeStudio/Classes/Mesh.cs:1062
Method
DecompressGZip
(FileReader reader)
AnimeStudio/ImportHelper.cs:67
Method
DecompressTracksZZZ
(nint data, nint db, nint streamer, ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:138
Method
DecorationExtraOps
(int dec)
AnimeStudio.Utility/Smolv/SmolvDecoder.cs:449
Method
Decrypt
(byte[] header, Span<byte> buffer)
AnimeStudio/Crypto/BlbUtils.cs:25
Method
Decrypt
(Span<byte> data, string path)
AnimeStudio/Crypto/OPFPUtils.cs:13
Method
Decrypt
(Span<byte> bytes)
AnimeStudio/Crypto/NetEaseUtils.cs:23
Method
Decrypt
(Span<byte> buffer, ulong key1, ulong key2, bool skipScrambling=true)
AnimeStudio/Crypto/HygUtils.cs:12
Method
Decrypt
(Span<byte> data, Mr0k mr0k)
AnimeStudio/Crypto/Mr0kUtils.cs:12
Method
Decrypt
(Span<byte> buffer)
AnimeStudio/Crypto/WmvUtils.cs:11
Method
Decrypt
(Span<byte> bytes, int index, int remaining)
AnimeStudio/Crypto/UnityCN.cs:122
Method
Decrypt
(Span<byte> bytes, GameType gameType)
AnimeStudio/Crypto/FairGuardUtils.cs:37
Method
Decrypt
(FileReader reader, Blk blk)
AnimeStudio/Crypto/BlkUtils.cs:14
Method
DecryptAliceGearAegis
(FileReader reader)
AnimeStudio/ImportHelper.cs:757
Method
DecryptAnchorPanic
(FileReader reader)
AnimeStudio/ImportHelper.cs:440
Method
DecryptBlock
(Span<byte> buffer, GameType game)
AnimeStudio/Crypto/VFSUtils.cs:372
Method
DecryptByte
(Span<byte> bytes, ref int offset, ref int index)
AnimeStudio/Crypto/UnityCN.cs:112
Method
DecryptCodenameJump
(FileReader reader)
AnimeStudio/ImportHelper.cs:835
Method
DecryptDreamscapeAlbireo
(FileReader reader)
AnimeStudio/ImportHelper.cs:557
Method
DecryptEnsembleStar
(FileReader reader)
AnimeStudio/ImportHelper.cs:277
Method
DecryptFantasyOfWind
(FileReader reader)
AnimeStudio/ImportHelper.cs:330
Method
DecryptGirlsFrontline
(FileReader reader)
AnimeStudio/ImportHelper.cs:868
Method
DecryptImaginaryFest
(FileReader reader)
AnimeStudio/ImportHelper.cs:624
Method
DecryptJJKPhantomParade
(FileReader reader)
AnimeStudio/ImportHelper.cs:949
Method
DecryptKey
(byte[] key, byte[] data)
AnimeStudio/Crypto/UnityCN.cs:102
Method
DecryptLoveAndDeepspace
(FileReader reader)
AnimeStudio/ImportHelper.cs:1061
Method
DecryptMark
(FileReader reader)
AnimeStudio/ImportHelper.cs:228
Method
DecryptMuvLuvDimensions
(FileReader reader)
AnimeStudio/ImportHelper.cs:1014
Method
DecryptPack
(FileReader reader, Game game)
AnimeStudio/ImportHelper.cs:97
Method
DecryptPartyAnimals
(FileReader reader)
AnimeStudio/ImportHelper.cs:1034
Method
DecryptProjectSekai
(FileReader reader)
AnimeStudio/ImportHelper.cs:797
Method
DecryptReverse1999
(FileReader reader)
AnimeStudio/ImportHelper.cs:897
Method
DecryptSchoolGirlStrikers
(FileReader reader)
AnimeStudio/ImportHelper.cs:1100
Method
DenseClip
()
AnimeStudio/Classes/AnimationClip.cs:1156
Method
DeoptimizeTransformHierarchy
()
AnimeStudio.Utility/ModelConverter.cs:1100
Method
Descramble
(Span<byte> input, int blockSize, int entrySize)
AnimeStudio/MhyFile.cs:277
Method
DescrambleChunk
(Span<byte> input)
AnimeStudio/MhyFile.cs:263
Method
DescrambleEntry
(Span<byte> input)
AnimeStudio/MhyFile.cs:393
Method
DescrambleEntry2
(Span<byte> input)
AnimeStudio/MhyFile.cs:388
Method
DescrambleHeader
(Span<byte> input)
AnimeStudio/MhyFile.cs:392
Method
DescrambleHeader2
(Span<byte> input)
AnimeStudio/MhyFile.cs:383
Method
DescriptorSetParam
(EndianBinaryReader reader)
AnimeStudio/Classes/Shader.cs:66
Method
DirectBitmap
(byte[] buff, int width, int height)
AnimeStudio.GUI/DirectBitmap.cs:10
Method
Dispose
(ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:72
Method
Dispose
(ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:135
Method
Dispose
()
AnimeStudio.FBXWrapper/FbxExporterContext.cs:43
Method
Dispose
()
AnimeStudio.FBXWrapper/FbxExporter.cs:30
Method
Dispose
(bool disposing)
AnimeStudio.GUI/DirectBitmap.cs:19
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/UnityCNEdit.Designer.cs:14
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/AssetBrowser.Designer.cs:17
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/GameSelector.Designer.cs:14
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/MainForm.Designer.cs:18
Method
Dispose
<summary> Clean up any resources being used. </summary> <param name="disposing">true if managed resources should be disposed; otherwise, false.</param
AnimeStudio.GUI/ExportOptions.Designer.cs:19
Method
DisposeZZZ
(ref DecompressedClip decompressedClip)
AnimeStudio.Utility/ACL/ACL.cs:141
Method
Divide
<summary> Divides two specified System.Half values. </summary> <param name="half1">A System.Half (the dividend).</param> <param name="half2">A System.
AnimeStudio/Math/Half.cs:135
Method
DlError
char *dlerror(void);
AnimeStudio.PInvoke/DllLoader.cs:117
Method
DlOpen
OSX and most Linux OS use LP64 so `int` is still 32-bit even on 64-bit platforms. void *dlopen(const char *filename, int flag);
AnimeStudio.PInvoke/DllLoader.cs:113
Method
Dot
(Quaternion a, Quaternion b)
AnimeStudio/Math/Quaternion.cs:67
Method
DownScaleFrom16BitTo8Bit
(ushort component)
AnimeStudio/Extensions/Texture2DConverter.cs:658
Method
DownloadString
(string url, TimeSpan timeout)
AnimeStudio/AIVersionManager.cs:98
Method
Dump
()
AnimeStudio/Classes/MiHoYoBinData.cs:40
Method
DumpAsset
(Object obj)
AnimeStudio.GUI/Studio.cs:1065
Method
DumpCABMap
(string mapName)
AnimeStudio/AssetsHelper.cs:228
Method
ERRCHECK
(FMOD.RESULT result)
AnimeStudio.GUI/MainForm.cs:2972
Method
EditorExtension
(ObjectReader reader)
AnimeStudio/Classes/EditorExtension.cs:10
Method
ElementTypeFor
(TypeSpecification genericInstanceType)
AnimeStudio.Utility/Unity.SerializationLogic/UnitySerializationLogic.cs:62
Method
Emit
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:87
Method
Emit
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLScalarNode.cs:276
Method
Emit
(Emitter emitter, bool isSeparator)
AnimeStudio/YAML/Base/YAMLDocument.cs:30
Method
Emit
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLMappingNode.cs:225
Method
Emitter
(TextWriter writer, bool formatKeys)
AnimeStudio/YAML/Base/Emitter.cs:9
Method
Encode
(RangeCoder.Encoder rangeEncoder, byte symbol)
AnimeStudio/7zip/Compress/LZMA/LzmaEncoder.cs:78
Method
Encode
(RangeCoder.Encoder rangeEncoder, UInt32 symbol, UInt32 posState)
AnimeStudio/7zip/Compress/LZMA/LzmaEncoder.cs:271
Method
Encode
(uint start, uint size, uint total)
AnimeStudio/7zip/Compress/RangeCoder/RangeCoder.cs:54
Method
Encode
(Encoder encoder, uint symbol)
AnimeStudio/7zip/Compress/RangeCoder/RangeCoderBit.cs:25
Method
EncodeBit
(uint size0, int numTotalBits, uint symbol)
AnimeStudio/7zip/Compress/RangeCoder/RangeCoder.cs:97
Method
Encoder
()
AnimeStudio/7zip/Compress/LZMA/LzmaEncoder.cs:21
Method
EncryptBlock
(byte[] plaintext)
AnimeStudio/Crypto/VFSUtils.cs:464
Method
EndChild
(Emitter emitter, YAMLNode next)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:183
Method
EndChildren
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLSequenceNode.cs:132
Method
EndChildren
(Emitter emitter)
AnimeStudio/YAML/Base/YAMLMappingNode.cs:262
Method
EndTransition
(Emitter emitter, YAMLNode next)
AnimeStudio/YAML/Base/YAMLMappingNode.cs:294
Method
EndianBinaryReader
(Stream stream, EndianType endian = EndianType.BigEndian, bool leaveOpen = false)
AnimeStudio/EndianBinaryReader.cs:16
Method
EnsureMatchLenShortEnough
AnimeStudio.Oodle/compr_leviathan.cpp:371
Method
EnsureNotDisposed
()
AnimeStudio.FBXWrapper/FbxExporterContext.cs:67
Method
Entry
(string name, string key)
AnimeStudio/Crypto/UnityCN.cs:164
Method
Equals
(AssetEntry x, AssetEntry y)
AnimeStudio/AssetEntryComparer.cs:11
Method
Equals
(object other)
AnimeStudio/Math/Vector2.cs:46
Method
Equals
(object other)
AnimeStudio/Math/Quaternion.cs:54
Method
Equals
(object other)
AnimeStudio/Math/Vector4.cs:62
Method
Equals
(XForm other)
AnimeStudio/Math/XForm.cs:64
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