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hub / github.com/EricLengyel/Terathon-Math-Library / InverseTransform

Method InverseTransform

TSMatrix4D.cpp:1064–1074  ·  view source on GitHub ↗

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1062}
1063
1064Vector3D Terathon::InverseTransform(const Transform3D& m, const Vector3D& v)
1065{
1066 const Vector3D& a = m[0];
1067 const Vector3D& b = m[1];
1068 const Vector3D& c = m[2];
1069
1070 Bivector3D s = a ^ b;
1071 float invDet = 1.0F / (s ^ c);
1072
1073 return (Vector3D((b ^ c ^ v) * invDet, (c ^ a ^ v) * invDet, (s ^ v) * invDet));
1074}
1075
1076Point3D Terathon::InverseTransform(const Transform3D& m, const Point3D& p)
1077{

Callers

nothing calls this directly

Calls 2

Vector3DClass · 0.85
Point3DClass · 0.85

Tested by

no test coverage detected