| 437 | /// \related Vector4D |
| 438 | |
| 439 | inline float InverseMag(const Vector4D& v) |
| 440 | { |
| 441 | return (InverseSqrt(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w)); |
| 442 | } |
| 443 | |
| 444 | /// \brief Returns the squared magnitude of the 4D vector $v$. |
| 445 | /// \related Vector4D |