| 320 | /// \related Vector3D |
| 321 | |
| 322 | inline Vector3D operator /(const Vector3D& v, float n) |
| 323 | { |
| 324 | n = 1.0F / n; |
| 325 | return (Vector3D(v.x * n, v.y * n, v.z * n)); |
| 326 | } |
| 327 | |
| 328 | /// \brief Returns the componentwise product of the 3D vectors $a$ and $b$. |
| 329 | /// \related Vector3D |