| 304 | /// \related Vector3D |
| 305 | |
| 306 | inline Vector3D operator *(const Vector3D& v, float n) |
| 307 | { |
| 308 | return (Vector3D(v.x * n, v.y * n, v.z * n)); |
| 309 | } |
| 310 | |
| 311 | /// \brief Returns the product of the 3D vector $v$ and the scalar $n$. |
| 312 | /// \related Vector3D |