| 556 | /// \related Vector3D |
| 557 | |
| 558 | inline float InverseMag(const Vector3D& v) |
| 559 | { |
| 560 | return (InverseSqrt(v.x * v.x + v.y * v.y + v.z * v.z)); |
| 561 | } |
| 562 | |
| 563 | /// \brief Returns the squared magnitude of the 3D vector $v$. |
| 564 | /// \related Vector3D |
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