Gamepad retrieves a Gamepad with a specified name.
(name string)
| 79 | |
| 80 | // Gamepad retrieves a Gamepad with a specified name. |
| 81 | func (im *InputManager) Gamepad(name string) *Gamepad { |
| 82 | return im.gamepads.GetGamepad(name) |
| 83 | } |
| 84 | |
| 85 | // Mouse represents the mouse |
| 86 | type Mouse struct { |