(float32)
| 92 | } |
| 93 | |
| 94 | func (s *InputSystem) Update(float32) { |
| 95 | // Retrieve the Gamepad |
| 96 | gamepad := engo.Input.Gamepad("Player1") |
| 97 | if gamepad == nil { |
| 98 | println("No gamepad found for Player1.") |
| 99 | return |
| 100 | } |
| 101 | for _, entity := range s.entities { |
| 102 | switch entity.Trigger { |
| 103 | case GamepadInputA: |
| 104 | if gamepad.A.Up() { |
| 105 | entity.Color = color.White |
| 106 | } else if gamepad.A.JustPressed() { |
| 107 | entity.Color = color.RGBA{0, 255, 0, 255} |
| 108 | } else if gamepad.A.Down() { |
| 109 | entity.Color = color.RGBA{255, 0, 0, 255} |
| 110 | } |
| 111 | case GamepadInputB: |
| 112 | if gamepad.B.Up() { |
| 113 | entity.Color = color.White |
| 114 | } else if gamepad.B.JustPressed() { |
| 115 | entity.Color = color.RGBA{0, 255, 0, 255} |
| 116 | } else if gamepad.B.Down() { |
| 117 | entity.Color = color.RGBA{255, 0, 0, 255} |
| 118 | } |
| 119 | case GamepadInputX: |
| 120 | if gamepad.X.Up() { |
| 121 | entity.Color = color.White |
| 122 | } else if gamepad.X.JustPressed() { |
| 123 | entity.Color = color.RGBA{0, 255, 0, 255} |
| 124 | } else if gamepad.X.Down() { |
| 125 | entity.Color = color.RGBA{255, 0, 0, 255} |
| 126 | } |
| 127 | case GamepadInputY: |
| 128 | if gamepad.Y.Up() { |
| 129 | entity.Color = color.White |
| 130 | } else if gamepad.Y.JustPressed() { |
| 131 | entity.Color = color.RGBA{0, 255, 0, 255} |
| 132 | } else if gamepad.Y.Down() { |
| 133 | entity.Color = color.RGBA{255, 0, 0, 255} |
| 134 | } |
| 135 | case GamepadInputStart: |
| 136 | if gamepad.Start.Up() { |
| 137 | entity.Color = color.White |
| 138 | } else if gamepad.Start.JustPressed() { |
| 139 | entity.Color = color.RGBA{0, 255, 0, 255} |
| 140 | } else if gamepad.Start.Down() { |
| 141 | entity.Color = color.RGBA{255, 0, 0, 255} |
| 142 | } |
| 143 | case GamepadInputBack: |
| 144 | if gamepad.Back.Up() { |
| 145 | entity.Color = color.White |
| 146 | } else if gamepad.Back.JustPressed() { |
| 147 | entity.Color = color.RGBA{0, 255, 0, 255} |
| 148 | } else if gamepad.Back.Down() { |
| 149 | entity.Color = color.RGBA{255, 0, 0, 255} |
| 150 | } |
| 151 | case GamepadInputGuide: |
nothing calls this directly
no test coverage detected