(*CameraSystem)
| 69 | Draw(*RenderComponent, *SpaceComponent) |
| 70 | Post() |
| 71 | SetCamera(*CameraSystem) |
| 72 | } |
| 73 | |
| 74 | // CullingShader when implemented can be used in the RenderSystem to test if an entity should be rendered. |
no outgoing calls
no test coverage detected