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Method SetCamera

common/render_shaders.go:71–71  ·  view source on GitHub ↗
(*CameraSystem)

Source from the content-addressed store, hash-verified

69 Draw(*RenderComponent, *SpaceComponent)
70 Post()
71 SetCamera(*CameraSystem)
72}
73
74// CullingShader when implemented can be used in the RenderSystem to test if an entity should be rendered.

Callers 1

newCameraFunction · 0.65

Implementers 4

textShadercommon/render_shaders_text.go
blendmapShadercommon/render_shaders_blendmap.go
legacyShadercommon/render_shaders_shapes.go
basicShadercommon/render_shaders_default.go

Calls

no outgoing calls

Tested by

no test coverage detected