(*RenderComponent, *SpaceComponent)
| 77 | // PrepareCulling is called once per frame for the shader to initialize culling calculation. |
| 78 | PrepareCulling() |
| 79 | ShouldDraw(*RenderComponent, *SpaceComponent) bool |
| 80 | } |
| 81 | |
| 82 | func setBufferValue(buffer []float32, index int, value float32, changed *bool) { |
no outgoing calls
no test coverage detected