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Functions5,834 in github.com/ElunaLuaEngine/Eluna

↓ 1 callersMethodUpdateAI
hooks/CreatureHooks.cpp:93
↓ 1 callersMethodUpdateProcessors
ElunaEventMgr.cpp:193
↓ 1 callersFunctionV
(e)
docs/ElunaDoc/static/highlight.min.js:124
↓ 1 callersFunction_
(t)
docs/ElunaDoc/static/jquery.js:2
↓ 1 callersMethod__addSublanguage
(e,t)
docs/ElunaDoc/static/highlight.min.js:40
↓ 1 callersFunction_apply_hook_lua_names_to_tables
Rewrites the first value in each @values row to the Lua global: events.<category>.<lua_name> and keeps the numeric id as a tooltip by u
docs/ElunaDoc/parser.py:76
↓ 1 callersMethod_format_dict_values
(self, d: Dict[str, str])
docs/ElunaDoc/parser.py:207
↓ 1 callersFunction_table_name_to_macro_key
Converts 'InstanceEventsTable' -> 'instance' 'GameObjectEventsTable' -> 'gameobject' 'PacketEventsTable' -> 'packet'
docs/ElunaDoc/__main__.py:60
↓ 1 callersMethod_walk
(e,t)
docs/ElunaDoc/static/highlight.min.js:34
↓ 1 callersMethodaddRule
(e,t)
docs/ElunaDoc/static/highlight.min.js:129
↓ 1 callersMethodasLua
LuaValue.cpp:198
↓ 1 callersFunctionbuildIndex
(rawSearchIndex)
docs/ElunaDoc/static/main.js:579
↓ 1 callersFunctionbuild_decoding_table
ElunaUtility.cpp:135
↓ 1 callersFunctionbuild_exported_hook_map
Builds a map keyed by exported Lua category from HookTypeTable. IMPORTANT: the macro key is derived from the backing EventsTable name, not t
docs/ElunaDoc/__main__.py:111
↓ 1 callersMethodcloseAllNodes
()
docs/ElunaDoc/static/highlight.min.js:32
↓ 1 callersMethodcloseNode
()
docs/ElunaDoc/static/highlight.min.js:31
↓ 1 callersFunctiondt
()
docs/ElunaDoc/static/jquery.js:2
↓ 1 callersMethodendScope
()
docs/ElunaDoc/static/highlight.min.js:39
↓ 1 callersFunctionexecQuery
* Executes the query and builds an index of results * @param {[Object]} query [The user query] * @param {[type]} max [
docs/ElunaDoc/static/main.js:176
↓ 1 callersMethodfinalize
()
docs/ElunaDoc/static/highlight.min.js:42
↓ 1 callersFunctionfind_class_files
Find and open all files containing Eluna class methods in `search_path`.
docs/ElunaDoc/__main__.py:15
↓ 1 callersFunctiongetHooks
hooks/Hooks.h:511
↓ 1 callersFunctionhighlightSourceLines
()
docs/ElunaDoc/static/main.js:53
↓ 1 callersFunctioninitSearch
(rawSearchIndex)
docs/ElunaDoc/static/main.js:155
↓ 1 callersFunctioninitSearchNav
()
docs/ElunaDoc/static/main.js:389
↓ 1 callersFunctionitemTypeFromName
(typename)
docs/ElunaDoc/static/main.js:572
↓ 1 callersFunctionluaL_setmetatable
ElunaCompat.cpp:82
↓ 1 callersFunctionluaL_testudata
ElunaCompat.cpp:66
↓ 1 callersFunctionluaL_tolstring
ElunaCompat.cpp:10
↓ 1 callersFunctionlua_absindex
ElunaCompat.cpp:59
↓ 1 callersFunctionmake_renderer
Return a function that can be used to render Jinja2 templates from the `template_path` directory.
docs/ElunaDoc/__main__.py:25
↓ 1 callersFunctionmake_root
(level)
docs/ElunaDoc/__main__.py:45
↓ 1 callersFunctionmake_static
(level)
docs/ElunaDoc/__main__.py:41
↓ 1 callersFunctionmar_decode
lmarshal.cpp:528
↓ 1 callersFunctionmar_encode
lmarshal.cpp:482
↓ 1 callersMethodnext_line
(self, line)
docs/ElunaDoc/parser.py:475
↓ 1 callersMethodparse_file
Parse the file `file` into a documented class.
docs/ElunaDoc/parser.py:496
↓ 1 callersFunctionparse_macro_lists
Return mapping per macro_category (derived from *_EVENTS_LIST macro name): { "spell": { "by_id": { 1: "on_cast", ... },
docs/ElunaDoc/__main__.py:72
↓ 1 callersFunctionq
(e)
docs/ElunaDoc/static/highlight.min.js:171
↓ 1 callersFunctionresizeShortBlocks
()
docs/ElunaDoc/static/main.js:36
↓ 1 callersMethodresumingScanAtSamePosition
()
docs/ElunaDoc/static/highlight.min.js:141
↓ 1 callersFunctionrt
(e,t,n)
docs/ElunaDoc/static/jquery.js:2
↓ 1 callersFunctionshowResults
(results)
docs/ElunaDoc/static/main.js:434
↓ 1 callersMethodspan
(e)
docs/ElunaDoc/static/highlight.min.js:25
↓ 1 callersMethodstartScope
(e)
docs/ElunaDoc/static/highlight.min.js:39
↓ 1 callersFunctionstartSearch
()
docs/ElunaDoc/static/main.js:628
↓ 1 callersMethodtoHTML
()
docs/ElunaDoc/static/highlight.min.js:41
↓ 1 callersMethodto_class_doc
(self)
docs/ElunaDoc/parser.py:490
↓ 1 callersFunctionv
(e,{languageName:t})
docs/ElunaDoc/static/highlight.min.js:279
↓ 1 callersFunctionvalidateResult
* Validate performs the following boolean logic. For example: * "File::open" will give IF A PARENT EXISTS => ("file" && "open") * ex
docs/ElunaDoc/static/main.js:350
↓ 1 callersMethodvalue
()
docs/ElunaDoc/static/highlight.min.js:25
↓ 1 callersFunctionvt
(e,t,n)
docs/ElunaDoc/static/jquery.js:2
↓ 1 callersFunctionw
(e)
docs/ElunaDoc/static/highlight.min.js:258
↓ 1 callersMethodwalk
(e)
docs/ElunaDoc/static/highlight.min.js:34
↓ 1 callersFunctionyt
(o,e,t)
docs/ElunaDoc/static/jquery.js:2
↓ 1 callersMethod~ElunaObject
ElunaTemplate.h:39
↓ 1 callersMethod~LuaVal
LuaValue.h:125
FunctionA
(e,t)
docs/ElunaDoc/static/highlight.min.js:84
FunctionAdd
methods/Mangos/BigIntMethods.h:22
FunctionAdd
methods/CMangos/BigIntMethods.h:22
FunctionAdd
methods/TrinityCore/BigIntMethods.h:22
FunctionAdd
methods/VMangos/BigIntMethods.h:22
FunctionAdd
methods/AzerothCore/BigIntMethods.h:22
FunctionAddAura
* Adds the [Aura] of the given spell entry on the given target from the [Unit]. * * @param uint32 spell : entry of a spell * @param [Un
methods/Mangos/UnitMethods.h:2165
FunctionAddAura
* Adds the [Aura] of the given spell entry on the given target from the [Unit]. * * @param uint32 spell : entry of a spell * @param [Un
methods/CMangos/UnitMethods.h:2168
FunctionAddAura
* Adds the [Aura] of the given spell entry on the given target from the [Unit]. * * @param uint32 spell : entry of a spell * @param [Un
methods/TrinityCore/UnitMethods.h:2286
FunctionAddAura
* Adds the [Aura] of the given spell entry on the given target from the [Unit]. * * @param uint32 spell : entry of a spell * @param [Un
methods/VMangos/UnitMethods.h:2093
FunctionAddAura
* Adds the [Aura] of the given spell entry on the given target from the [Unit]. * * @param uint32 spell : entry of a spell * @param [Un
methods/AzerothCore/UnitMethods.h:2238
FunctionAddComboPoints
* Adds combo points to the [Player] * * @param [Unit] target * @param int8 count */
methods/Mangos/PlayerMethods.h:2476
FunctionAddComboPoints
* Adds combo points to the [Player] * * @param [Unit] target * @param int8 count */
methods/CMangos/PlayerMethods.h:2545
FunctionAddComboPoints
* Adds combo points to the [Player] * * @param [Unit] target * @param int8 count */
methods/TrinityCore/PlayerMethods.h:2592
FunctionAddComboPoints
* Adds combo points to the [Player] * * @param [Unit] target * @param int8 count */
methods/VMangos/PlayerMethods.h:2215
FunctionAddComboPoints
* Adds combo points to the [Player] * * @param [Unit] target * @param int8 count */
methods/AzerothCore/PlayerMethods.h:2601
FunctionAddFlatStatModifier
* Modifies a flat amount of a specific stat of the [Unit] * * <pre> * enum UnitModifierFlatType * { * BASE_VALUE = 0, *
methods/Mangos/UnitMethods.h:2453
FunctionAddFlatStatModifier
* Modifies a flat amount of a specific stat of the [Unit] * * <pre> * enum UnitModifierFlatType * { * BASE_VALUE = 0, *
methods/CMangos/UnitMethods.h:2440
FunctionAddFlatStatModifier
* Modifies a flat amount of a specific stat of the [Unit] * * @table * @columns [UnitModifierFlatType, ID] * @values [BASE_VALUE,
methods/TrinityCore/UnitMethods.h:2570
FunctionAddFlatStatModifier
* Modifies a flat amount of a specific stat of the [Unit] * * <pre> * enum UnitModifierFlatType * { * BASE_VALUE = 0, *
methods/VMangos/UnitMethods.h:2424
FunctionAddFlatStatModifier
* Modifies a flat amount of a specific stat of the [Unit] * * @table * @columns [UnitModifierFlatType, ID] * @values [BASE_VALUE,
methods/AzerothCore/UnitMethods.h:2519
FunctionAddItem
* Adds the given amount of the specified item entry to the player. * * @param uint32 entry : entry of the item to add * @param uint32 i
methods/Mangos/PlayerMethods.h:3052
FunctionAddItem
* Adds the given amount of the specified item entry to the player. * * @param uint32 entry : entry of the item to add * @param uint32 i
methods/CMangos/PlayerMethods.h:3134
FunctionAddItem
* Adds the given amount of the specified item entry to the player. * * @param uint32 entry : entry of the item to add * @param uint32 i
methods/TrinityCore/PlayerMethods.h:3177
FunctionAddItem
* Adds the given amount of the specified item entry to the player. * * @param uint32 entry : entry of the item to add * @param uint32 i
methods/VMangos/PlayerMethods.h:2758
FunctionAddItem
* Adds the given amount of the specified item entry to the player. * * @param uint32 entry : entry of the item to add * @param uint32 i
methods/AzerothCore/PlayerMethods.h:3174
FunctionAddLifetimeKills
methods/Mangos/PlayerMethods.h:3037
FunctionAddLifetimeKills
methods/CMangos/PlayerMethods.h:3119
FunctionAddLifetimeKills
* Adds or detracts from the [Player]s current lifetime kill count * * @param int32 kills : Positive number to add, negative number to detrac
methods/TrinityCore/PlayerMethods.h:3160
FunctionAddLifetimeKills
methods/VMangos/PlayerMethods.h:2743
FunctionAddLifetimeKills
* Adds or detracts from the [Player]s current lifetime kill count * * @param int32 kills : Positive number to add, negative number to detrac
methods/AzerothCore/PlayerMethods.h:3157
FunctionAddLootMode
* Adds a loot mode to the [Creature] * * @param uint16 lootMode */
methods/TrinityCore/CreatureMethods.h:1315
FunctionAddLootMode
* Adds a loot mode to the [Creature] * * @param uint16 lootMode */
methods/AzerothCore/CreatureMethods.h:1300
FunctionAddMember
* Adds a new member to the [Group] * * @param [Player] player : [Player] to add to the group * @return bool added : true if member was
methods/Mangos/GroupMethods.h:141
FunctionAddMember
* Adds the specified [Player] to the [Guild] at the specified rank. * * If no rank is specified, defaults to none. * * @param [Pla
methods/Mangos/GuildMethods.h:195
FunctionAddMember
* Adds a new member to the [Group] * * @param [Player] player : [Player] to add to the group * @return bool added : true if member was
methods/CMangos/GroupMethods.h:141
FunctionAddMember
* Adds the specified [Player] to the [Guild] at the specified rank. * * If no rank is specified, defaults to none. * * @param [Pla
methods/CMangos/GuildMethods.h:203
FunctionAddMember
* Adds a new member to the [Group] * * In multistate, this method is only available in the WORLD state * * @param [Player] player
methods/TrinityCore/GroupMethods.h:141
FunctionAddMember
* Adds the specified [Player] to the [Guild] at the specified rank. * * If no rank is specified, defaults to none. * * In multista
methods/TrinityCore/GuildMethods.h:211
FunctionAddMember
* Adds a new member to the [Group] * * @param [Player] player : [Player] to add to the group * @return bool added : true if member was
methods/VMangos/GroupMethods.h:128
FunctionAddMember
* Adds the specified [Player] to the [Guild] at the specified rank. * * If no rank is specified, defaults to none. * * @param [Pla
methods/VMangos/GuildMethods.h:185
FunctionAddMember
* Adds a new member to the [Group] * * In multistate, this method is only available in the WORLD state * * @param [Player] player
methods/AzerothCore/GroupMethods.h:141
FunctionAddMember
* Adds the specified [Player] to the [Guild] at the specified rank. * * If no rank is specified, defaults to none. * * In multista
methods/AzerothCore/GuildMethods.h:211
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