| 883 | } |
| 884 | |
| 885 | void Window_Message::SetWait(int frames) { |
| 886 | assert(speed >= 1 && speed <= 20); |
| 887 | DebugLogText("{}: MSG SetWait {}", frames); |
| 888 | wait_count = frames; |
| 889 | } |
| 890 | |
| 891 | bool Window_Message::IsFaceEnabled() const { |
| 892 | return pending_message.IsFaceEnabled() && !Main_Data::game_system->GetMessageFaceName().empty(); |
nothing calls this directly
no test coverage detected