| 124 | } |
| 125 | |
| 126 | void Window_Base::DrawActorClass(const Game_Actor& actor, int cx, int cy) const { |
| 127 | contents->TextDraw(cx, cy, Font::ColorDefault, actor.GetClassName()); |
| 128 | } |
| 129 | |
| 130 | void Window_Base::DrawActorLevel(const Game_Actor& actor, int cx, int cy) const { |
| 131 | // Draw LV-String |
nothing calls this directly
no test coverage detected