| 71 | } |
| 72 | |
| 73 | void Scene_File::CreateHelpWindow() { |
| 74 | help_window.reset(new Window_Help(Player::menu_offset_x, 0, MENU_WIDTH, 32)); |
| 75 | help_window->SetText(message); |
| 76 | help_window->SetZ(Priority_Window + 1); |
| 77 | } |
| 78 | |
| 79 | void Scene_File::PopulatePartyFaces(Window_SaveFile& win, int /* id */, lcf::rpg::Save& savegame) { |
| 80 | win.SetParty(savegame.title); |