| 412 | } |
| 413 | |
| 414 | void Scene_Debug::vUpdate() { |
| 415 | range_window->Update(); |
| 416 | if (range_index != range_window->GetIndex()){ |
| 417 | range_index = range_window->GetIndex(); |
| 418 | UpdateDetailWindow(); |
| 419 | RefreshDetailWindow(); |
| 420 | } |
| 421 | var_window->Update(); |
| 422 | |
| 423 | if (stringview_window->GetActive()) |
| 424 | stringview_window->Update(); |
| 425 | |
| 426 | if (numberinput_window->GetActive()) |
| 427 | numberinput_window->Update(); |
| 428 | |
| 429 | if (choices_window->GetActive()) |
| 430 | choices_window->Update(); |
| 431 | |
| 432 | if (interpreter_window->GetActive()) |
| 433 | interpreter_window->Update(); |
| 434 | |
| 435 | if (Input::IsTriggered(Input::CANCEL)) { |
| 436 | UpdateFrameValueFromUi(); |
| 437 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Cancel)); |
| 438 | Pop(); |
| 439 | |
| 440 | const auto sz = GetStackSize(); |
| 441 | if ((mode == eInterpreter) && sz == 4) { |
| 442 | Pop(); //skip over choices window |
| 443 | } |
| 444 | } else if (Input::IsTriggered(Input::DECISION)) { |
| 445 | UpdateFrameValueFromUi(); |
| 446 | if (mode == eMain) { |
| 447 | auto next_mode = static_cast<Mode>(range_window->GetIndex() + range_page * 10 + 1); |
| 448 | if (next_mode > eMain && next_mode <= GetNumMainMenuItems()) { |
| 449 | if (!range_window->IsItemEnabled(range_window->GetIndex())) { |
| 450 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Buzzer)); |
| 451 | } else { |
| 452 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Decision)); |
| 453 | mode = next_mode; |
| 454 | } |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | const auto sz = GetStackSize(); |
| 459 | const auto& frame = GetFrame(); |
| 460 | |
| 461 | if (frame.uimode == eUiRangeList && !range_window->IsItemEnabled(range_window->GetIndex())) { |
| 462 | Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Buzzer)); |
| 463 | UpdateArrows(); |
| 464 | return; |
| 465 | } |
| 466 | |
| 467 | switch (mode) { |
| 468 | case eMain: |
| 469 | case eLastMainMenuOption: |
| 470 | break; |
| 471 | case eSave: |
nothing calls this directly
no test coverage detected