| 136 | } |
| 137 | |
| 138 | bool Game_System::BgmPlayedOnce() { |
| 139 | if (Audio().BGM_PlayedOnce()) { |
| 140 | if (Audio().BGM_GetType() == "wav") { |
| 141 | // RPG_RT does not report looping for WAV |
| 142 | return false; |
| 143 | } |
| 144 | return true; |
| 145 | } |
| 146 | |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | void Game_System::SePlay(const lcf::rpg::Sound& se, bool stop_sounds) { |
| 151 | if (se.name.empty()) { |
no test coverage detected