| 128 | } |
| 129 | |
| 130 | void Game_System::BgmFade(int duration, bool clear_current_music) { |
| 131 | Audio().BGM_Fade(duration); |
| 132 | if (clear_current_music) { |
| 133 | data.current_music.name = "(OFF)"; |
| 134 | } |
| 135 | data.music_stopping = true; |
| 136 | } |
| 137 | |
| 138 | bool Game_System::BgmPlayedOnce() { |
| 139 | if (Audio().BGM_PlayedOnce()) { |
no test coverage detected