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hub / github.com/EasyRPG/Player / IsAnyActive

Method IsAnyActive

src/game_party_base.cpp:103–105  ·  view source on GitHub ↗

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101}
102
103bool Game_Party_Base::IsAnyActive() {
104 return GetRandomActiveBattler() != NULL;
105}
106
107int Game_Party_Base::GetAverageAgility() {
108 std::vector<Game_Battler*> battlers;

Callers 3

CheckGameOverMethod · 0.80
MoveMethod · 0.80
CheckWinMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected