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github.com/EasyRPG/Player
/ IsAnyActive
Method
IsAnyActive
src/game_party_base.cpp:103–105 ·
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Source
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101
}
102
103
bool Game_Party_Base::IsAnyActive() {
104
return GetRandomActiveBattler() != NULL;
105
}
106
107
int Game_Party_Base::GetAverageAgility() {
108
std::vector<Game_Battler*> battlers;
Callers
3
CheckGameOver
Method · 0.80
Move
Method · 0.80
CheckWin
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected