| 129 | } |
| 130 | |
| 131 | bool Game_Battle::CheckWin() { |
| 132 | return !Main_Data::game_enemyparty->IsAnyActive(); |
| 133 | } |
| 134 | |
| 135 | bool Game_Battle::CheckLose() { |
| 136 | // If there are active characters, but all of them are in a state with Restriction "Do Nothing" and 0% recovery probability (including death), it's game over |
nothing calls this directly
no test coverage detected