| 1315 | } |
| 1316 | |
| 1317 | void Game_Map::UpdateProcessedFlags(bool is_preupdate) { |
| 1318 | for (Game_Event& ev : events) { |
| 1319 | ev.SetProcessed(false); |
| 1320 | } |
| 1321 | if (!is_preupdate) { |
| 1322 | Main_Data::game_player->SetProcessed(false); |
| 1323 | for (auto& vehicle: vehicles) { |
| 1324 | if (vehicle.IsInCurrentMap()) { |
| 1325 | vehicle.SetProcessed(false); |
| 1326 | } |
| 1327 | } |
| 1328 | } |
| 1329 | } |
| 1330 | |
| 1331 | |
| 1332 | bool Game_Map::UpdateCommonEvents(MapUpdateAsyncContext& actx) { |
nothing calls this directly
no test coverage detected