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hub / github.com/EasyRPG/Player / IsPassableTile

Method IsPassableTile

src/game_map.cpp:1036–1042  ·  view source on GitHub ↗

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1034}
1035
1036bool Game_Map::IsPassableTile(
1037 const Game_Character* self, int bit, int x, int y
1038 ) {
1039 return IsPassableTile(
1040 self, bit, x, y, true, true
1041 );
1042}
1043
1044bool Game_Map::IsPassableTile(
1045 const Game_Character* self, int bit, int x, int y,

Callers

nothing calls this directly

Calls 8

GetCollisionVehicleTypeFunction · 0.85
GetActivePageMethod · 0.80
GetThroughMethod · 0.80
GetLayerMethod · 0.80
HasTileSpriteMethod · 0.80
GetTileIdMethod · 0.80
IsActiveMethod · 0.45
IsInPositionMethod · 0.45

Tested by

no test coverage detected