MCPcopy Create free account
hub / github.com/EasyRPG/Player / GetCollisionVehicleType

Function GetCollisionVehicleType

src/game_map.cpp:787–792  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

785}
786
787static Game_Vehicle::Type GetCollisionVehicleType(const Game_Character* ch) {
788 if (ch && ch->GetType() == Game_Character::Vehicle) {
789 return static_cast<Game_Vehicle::Type>(static_cast<const Game_Vehicle*>(ch)->GetVehicleType());
790 }
791 return Game_Vehicle::None;
792}
793
794bool Game_Map::CheckWay(const Game_Character& self,
795 int from_x, int from_y,

Callers 2

CheckOrMakeWayExMethod · 0.85
IsPassableTileMethod · 0.85

Calls 2

GetTypeMethod · 0.45
GetVehicleTypeMethod · 0.45

Tested by

no test coverage detected