| 785 | } |
| 786 | |
| 787 | static Game_Vehicle::Type GetCollisionVehicleType(const Game_Character* ch) { |
| 788 | if (ch && ch->GetType() == Game_Character::Vehicle) { |
| 789 | return static_cast<Game_Vehicle::Type>(static_cast<const Game_Vehicle*>(ch)->GetVehicleType()); |
| 790 | } |
| 791 | return Game_Vehicle::None; |
| 792 | } |
| 793 | |
| 794 | bool Game_Map::CheckWay(const Game_Character& self, |
| 795 | int from_x, int from_y, |
no test coverage detected