| 1160 | } |
| 1161 | |
| 1162 | void Game_Actor::SetBaseSpi(int spi) { |
| 1163 | int new_spirit_mod = data.spirit_mod + (spi - GetBaseSpi()); |
| 1164 | data.spirit_mod = ClampStatMod(new_spirit_mod, this); |
| 1165 | } |
| 1166 | |
| 1167 | void Game_Actor::SetBaseAgi(int agi) { |
| 1168 | int new_agility_mod = data.agility_mod + (agi - GetBaseAgi()); |