| 1155 | } |
| 1156 | |
| 1157 | void Game_Actor::SetBaseDef(int def) { |
| 1158 | int new_defense_mod = data.defense_mod + (def - GetBaseDef()); |
| 1159 | data.defense_mod = ClampStatMod(new_defense_mod, this); |
| 1160 | } |
| 1161 | |
| 1162 | void Game_Actor::SetBaseSpi(int spi) { |
| 1163 | int new_spirit_mod = data.spirit_mod + (spi - GetBaseSpi()); |