| 1150 | } |
| 1151 | |
| 1152 | void Game_Actor::SetBaseAtk(int atk) { |
| 1153 | int new_attack_mod = data.attack_mod + (atk - GetBaseAtk()); |
| 1154 | data.attack_mod = ClampStatMod(new_attack_mod, this); |
| 1155 | } |
| 1156 | |
| 1157 | void Game_Actor::SetBaseDef(int def) { |
| 1158 | int new_defense_mod = data.defense_mod + (def - GetBaseDef()); |