| 1165 | } |
| 1166 | |
| 1167 | void Game_Actor::SetBaseAgi(int agi) { |
| 1168 | int new_agility_mod = data.agility_mod + (agi - GetBaseAgi()); |
| 1169 | data.agility_mod = ClampStatMod(new_agility_mod, this); |
| 1170 | } |
| 1171 | |
| 1172 | Game_Actor::RowType Game_Actor::GetBattleRow() const { |
| 1173 | return RowType(data.row); |