| 52 | #include "feature.h" |
| 53 | |
| 54 | static inline int MaxDamageValue() { |
| 55 | return lcf::Data::system.easyrpg_max_damage == -1 ? (Player::IsRPG2k() ? 999 : 9999) : lcf::Data::system.easyrpg_max_damage; |
| 56 | } |
| 57 | |
| 58 | Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, Game_Battler* target) : |
| 59 | AlgorithmBase(ty, source, std::vector<Game_Battler*>{ target }) {} |