| 620 | } |
| 621 | |
| 622 | [[noreturn]] void Move::MoveLoop() noexcept |
| 623 | { |
| 624 | stepsTimer.SetCallback(Move::TimerCallback, CallbackParameter(this)); |
| 625 | for (;;) |
| 626 | { |
| 627 | if (reprap.IsStopped() || hadStepError) |
| 628 | { |
| 629 | // Emergency stop has been commanded, so terminate this task to prevent new moves being prepared and executed |
| 630 | moveTask.TerminateAndUnlink(); |
| 631 | } |
| 632 | |
| 633 | #if SUPPORT_REMOTE_COMMANDS |
| 634 | if (CanInterface::InExpansionMode()) |
| 635 | { |
| 636 | // In expansion mode we don't need the Move task to do anything, and in particular we must not perform udle detection. |
| 637 | // We could terminate the Move task here but currently we don't because: |
| 638 | // (a) if we do then we must make sure that any attempts to wake it up are benign |
| 639 | // (b) in future we may wish to use the Move task to queue movement commands |
| 640 | // So for now we just delay. |
| 641 | delay(10000); |
| 642 | continue; |
| 643 | } |
| 644 | #endif |
| 645 | |
| 646 | bool moveRead = false; |
| 647 | |
| 648 | // See if we can add another move to ring 0 |
| 649 | const bool canAddRing0Move = rings[0].CanAddMove(); |
| 650 | if (canAddRing0Move) |
| 651 | { |
| 652 | // OK to add another move. First check if a special move is available. |
| 653 | if (bedLevellingMoveAvailable) |
| 654 | { |
| 655 | moveRead = true; |
| 656 | if (simulationMode < SimulationMode::partial) |
| 657 | { |
| 658 | if (rings[0].AddSpecialMove(MaxFeedrate(Z_AXIS), specialMoveCoords)) |
| 659 | { |
| 660 | const uint32_t now = millis(); |
| 661 | const uint32_t timeWaiting = now - whenLastMoveAdded[0]; |
| 662 | if (timeWaiting > longestGcodeWaitInterval) |
| 663 | { |
| 664 | longestGcodeWaitInterval = timeWaiting; |
| 665 | } |
| 666 | whenLastMoveAdded[0] = now; |
| 667 | moveState = MoveState::collecting; |
| 668 | } |
| 669 | } |
| 670 | bedLevellingMoveAvailable = false; |
| 671 | } |
| 672 | else |
| 673 | { |
| 674 | // If there's a G Code move available, add it to the DDA ring for processing. |
| 675 | RawMove nextMove; |
| 676 | GCodes& gcodes = reprap.GetGCodes(); |
| 677 | if (gcodes.ReadMove(0, nextMove)) // if we have a new move |
| 678 | { |
| 679 | moveRead = true; |
no test coverage detected