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Functions2,414 in github.com/DrewKestell/BloogBot

↓ 1 callersMethodclone
Navigation/g3dlite/Include/G3D/Pointer.h:93
↓ 1 callersMethodclone
Clones a whole chain; */
Navigation/g3dlite/Include/G3D/Table.h:161
↓ 1 callersMethodcontains
Returns true if this object is in the set, otherwise returns false. O(1) time. */
Navigation/g3dlite/Include/G3D/KDTree.h:998
↓ 1 callersFunctioncreateBVTree
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:172
↓ 1 callersMethodcreateStrongPtr
Creates a strong pointer, which prevents the object from being garbage collected. The strong pointer may be NULL, which means that the un
Navigation/g3dlite/Include/G3D/ReferenceCount.h:406
↓ 1 callersMethodcross
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:744
↓ 1 callersMethoddecrement
Returns zero if the result is zero after decrement, non-zero otherwise.*/
Navigation/g3dlite/Include/G3D/AtomicInt32.h:113
↓ 1 callersFunctiondeterminant
Navigation/g3dlite/Include/G3D/vectorMath.h:148
↓ 1 callersFunctiondistance
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/g3dmath.h:712
↓ 1 callersMethoddot
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:739
↓ 1 callersFunctiondtAllocNavMesh
Navigation/Detour/Source/DetourNavMesh.cpp:138
↓ 1 callersFunctiondtAllocNavMeshQuery
Navigation/Detour/Source/DetourNavMeshQuery.cpp:106
↓ 1 callersFunctiondtAllocSetCustom
Navigation/Detour/Source/DetourAlloc.cpp:35
↓ 1 callersFunctiondtIntersectSegSeg2D
Navigation/Detour/Source/DetourCommon.cpp:379
↓ 1 callersFunctiondtOverlapPolyPoly2D
@par All vertices are projected onto the xz-plane, so the y-values are ignored.
Navigation/Detour/Source/DetourCommon.cpp:300
↓ 1 callersFunctiondtPointInPolygon
@par All points are projected onto the xz-plane, so the y-values are ignored.
Navigation/Detour/Source/DetourCommon.cpp:244
↓ 1 callersFunctiondtStatusInProgress
Returns true of status is in progress.
Navigation/Detour/Include/DetourStatus.h:53
↓ 1 callersFunctiondtVdist2DSqr
Derives the square of the distance between the specified points on the xz-plane. @param[in] v1 A point. [(x, y, z)] @param[in] v2 A point. [(x, y, z
Navigation/Detour/Include/DetourCommon.h:257
↓ 1 callersFunctiondtVscale
Scales the vector by the specified value. (@p v * @p t) @param[out] dest The result vector. [(x, y, z)] @param[in] v The vector to scale. [(x, y, z)
Navigation/Detour/Include/DetourCommon.h:153
↓ 1 callersFunctiondtVset
Sets the vector elements to the specified values. @param[out] dest The result vector. [(x, y, z)] @param[in] x The x-value of the vector. @param[in]
Navigation/Detour/Include/DetourCommon.h:185
↓ 1 callersMethodend
C++ STL style iterator method. Returns one after the last iterator element. */
Navigation/g3dlite/Include/G3D/KDTree.h:1658
↓ 1 callersMethodfind
Locate the cell and index within that cell containing v. Called by remove() and contains(). */
Navigation/g3dlite/Include/G3D/PointHashGrid.h:119
↓ 1 callersMethodfindDeepestContainingNode
Returns the deepest node that completely contains bounds. */
Navigation/g3dlite/Include/G3D/PointKDTree.h:304
↓ 1 callersMethodfindDeepestContainingNode
Returns the deepest node that completely contains bounds. */
Navigation/g3dlite/Include/G3D/KDTree.h:511
↓ 1 callersFunctionfreeLink
Navigation/Detour/Source/DetourNavMesh.cpp:131
↓ 1 callersFunctiongcchtonl
Navigation/g3dlite/Include/G3D/NetworkDevice.h:724
↓ 1 callersMethodget
Navigation/g3dlite/Include/G3D/Pointer.h:89
↓ 1 callersMethodgetCapacity
Navigation/Detour/Include/DetourNode.h:158
↓ 1 callersMethodgetHandles
Recursively appends all handles and children's handles to the array. */
Navigation/g3dlite/Include/G3D/PointKDTree.h:227
↓ 1 callersMethodgetHandles
Recursively appends all handles and children's handles to the array. */
Navigation/g3dlite/Include/G3D/KDTree.h:426
↓ 1 callersMethodgetIncludeFlags
Returns the include flags for the filter. Any polygons that include one or more of these flags will be included in the operation.
Navigation/Detour/Include/DetourNavMeshQuery.h:103
↓ 1 callersFunctiongetMapName
Navigation/MoveMap.cpp:60
↓ 1 callersMethodgetMaxNodes
Navigation/Detour/Include/DetourNode.h:90
↓ 1 callersMethodgetMaxTiles
Navigation/Detour/Source/DetourNavMesh.cpp:1100
↓ 1 callersMethodgetOffMeshConnectionPolyEndPoints
@par Off-mesh connections are stored in the navigation mesh as special 2-vertex polygons with a single edge. At least one of the vertices is expected
Navigation/Detour/Source/DetourNavMesh.cpp:1384
↓ 1 callersMethodgetTile
Navigation/Detour/Source/DetourNavMesh.cpp:1105
↓ 1 callersMethodgetTileByRef
Navigation/Detour/Source/DetourNavMesh.cpp:1086
↓ 1 callersFunctiongetTileName
Navigation/MoveMap.cpp:97
↓ 1 callersMethodgetTilesAt
Navigation/Detour/Source/DetourNavMesh.cpp:1018
↓ 1 callersMethodgetValue
Navigation/g3dlite/Include/G3D/Pointer.h:252
↓ 1 callersMethodhalfSpaceContains
Returns true if point is on the side the normal points to or is in the plane. */
Navigation/g3dlite/Include/G3D/Plane.h:79
↓ 1 callersMethodhashCode
Navigation/g3dlite/Include/G3D/Color1.h:129
↓ 1 callersMethodhashCode
Navigation/g3dlite/Include/G3D/Triangle.h:123
↓ 1 callersMethodhashCode
Navigation/g3dlite/Include/G3D/AABox.h:234
↓ 1 callersMethodhashCode
Navigation/g3dlite/Include/G3D/KDTree.h:118
↓ 1 callersMethodincrement
Navigation/g3dlite/Include/G3D/AtomicInt32.h:100
↓ 1 callersMethodintersect
Return the intersection of the two boxes */
Navigation/g3dlite/Include/G3D/AABox.h:228
↓ 1 callersMethodintersectionTime
Navigation/g3dlite/Include/G3D/Ray.h:238
↓ 1 callersMethodintersects
True if there is non-zero area to the intersection between @a this and @a r. Note that two rectangles that are adjacent do not intersect becau
Navigation/g3dlite/Include/G3D/Rect2D.h:261
↓ 1 callersMethodinverse
Note that q<SUP>-1</SUP> = q.conj() for a unit quaternion. @cite Dam99 page 13 */
Navigation/g3dlite/Include/G3D/Quat.h:232
↓ 1 callersMethodinverse
A<SUP>-1</SUP> computed using the Gauss-Jordan algorithm, for square matrices. Run time is <I>O(R<sup>3</sup>)</I>, where <I>R</i> is the
Navigation/g3dlite/Include/G3D/Matrix.h:475
↓ 1 callersFunctionisEven
Navigation/g3dlite/Include/G3D/g3dmath.h:765
↓ 1 callersMethodisFinite
Navigation/g3dlite/Include/G3D/Vector2.h:420
↓ 1 callersMethodlength
Number of elements in the array. (Same as size; this is just here for convenience). */
Navigation/g3dlite/Include/G3D/Array.h:373
↓ 1 callersMethodlength
----------------------------------------------------------------------------
Navigation/g3dlite/Include/G3D/Vector3.h:719
↓ 1 callersMethodlerp
Navigation/g3dlite/Include/G3D/Rect2D.h:205
↓ 1 callersMethodline
Starting line of the input from which this token was parsed. Starts at 1. */
Navigation/g3dlite/Include/G3D/TextInput.h:125
↓ 1 callersMethodloadMap
Navigation/MoveMap.cpp:200
↓ 1 callersMethodlock
Busy waits until the lock is unlocked, then locks it exclusively. Returns true if the lock succeeded on the first try (indicating no
Navigation/g3dlite/Include/G3D/GMutex.h:45
↓ 1 callersMethodlog
Navigation/g3dlite/Include/G3D/Quat.h:256
↓ 1 callersFunctionlongestAxis
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:97
↓ 1 callersFunctionlrint
Navigation/g3dlite/Include/G3D/g3dmath.h:83
↓ 1 callersFunctionlrintf
Navigation/g3dlite/Include/G3D/g3dmath.h:94
↓ 1 callersMethodlsub
scalar B - this */
Navigation/g3dlite/Include/G3D/Matrix.h:417
↓ 1 callersMethodmagnitude
Navigation/g3dlite/Include/G3D/Quat.h:252
↓ 1 callersMethodmoveAlongSurface
@par This method is optimized for small delta movement and a small number of polygons. If used for too great a distance, the result set will form an
Navigation/Detour/Source/DetourNavMeshQuery.cpp:1946
↓ 1 callersMethodnormal
Navigation/g3dlite/Include/G3D/ConvexPolyhedron.h:100
↓ 1 callersMethodnotNull
Navigation/g3dlite/Include/G3D/ReferenceCount.h:354
↓ 1 callersFunctionoverlapSlabs
Navigation/Detour/Source/DetourNavMesh.cpp:31
↓ 1 callersFunctionpif
Navigation/g3dlite/Include/G3D/g3dmath.h:137
↓ 1 callersMethodpop
Navigation/g3dlite/Include/G3D/SmallArray.h:103
↓ 1 callersMethodpow
Raise this quaternion to a power. For a rotation, this is the effect of rotating x times as much as the original quaterion. Note that
Navigation/g3dlite/Include/G3D/Quat.h:313
↓ 1 callersMethodremove
Removes k from the cache or does nothing if it is not currently in the cache.*/
Navigation/g3dlite/Include/G3D/WeakCache.h:81
↓ 1 callersMethodset
Navigation/g3dlite/Include/G3D/Pointer.h:85
↓ 1 callersMethodset
Navigation/g3dlite/Include/G3D/Matrix.h:136
↓ 1 callersMethodsetExcludeFlags
Sets the exclude flags for the filter. @param[in] flags The new flags.
Navigation/Detour/Include/DetourNavMeshQuery.h:116
↓ 1 callersMethodsetPosition
Used by makeNode to create fake handles for partitioning. */
Navigation/g3dlite/Include/G3D/PointKDTree.h:123
↓ 1 callersMethodsetSizeHint
Recommends that the table resize to anticipate at least this number of elements. */
Navigation/g3dlite/Include/G3D/Table.h:315
↓ 1 callersMethodsetUseStrightPath
option setters - use optional
Navigation/PathFinder.h:98
↓ 1 callersMethodsetValue
Navigation/g3dlite/Include/G3D/Pointer.h:257
↓ 1 callersFunctionsubdivide
Navigation/Detour/Source/DetourNavMeshBuilder.cpp:114
↓ 1 callersMethodtoWorldSpace
Navigation/g3dlite/Include/G3D/CoordinateFrame.h:183
↓ 1 callersMethodtranspose
A<SUP>T</SUP> */
Navigation/g3dlite/Include/G3D/Matrix.h:488
↓ 1 callersMethodunlock
Navigation/g3dlite/Include/G3D/GMutex.h:58
↓ 1 callersMethodverifyNode
Navigation/g3dlite/Include/G3D/PointKDTree.h:237
↓ 1 callersMethodverifyNode
Navigation/g3dlite/Include/G3D/KDTree.h:435
↓ 1 callersMethodvolume
Navigation/g3dlite/Include/G3D/AABox.h:211
↓ 1 callersFunctionwrap
Computes a floating point modulo; the result is t wrapped to the range [lo, hi). */
Navigation/g3dlite/Include/G3D/g3dmath.h:476
↓ 1 callersMethodx1
Navigation/g3dlite/Include/G3D/Rect2D.h:158
↓ 1 callersMethody1
Navigation/g3dlite/Include/G3D/Rect2D.h:166
↓ 1 callersMethod~MMapManager
######################## MMapManager ########################
Navigation/MoveMap.cpp:160
↓ 1 callersMethod~Node
Deletes the children (but not the values) */
Navigation/g3dlite/Include/G3D/KDTree.h:410
↓ 1 callersMethod~dtNavMesh
Navigation/Detour/Source/DetourNavMesh.cpp:209
↓ 1 callersMethod~dtNavMeshQuery
Navigation/Detour/Source/DetourNavMeshQuery.cpp:147
MethodAABox
Does not initialize the fields */
Navigation/g3dlite/Include/G3D/AABox.h:43
MethodAUTO
NULL pointer; indicates that the G3D::Texture class should choose either RGBA8 or RGB8 depending on the presence of an alpha channel in the
Navigation/g3dlite/Include/G3D/ImageFormat.h:367
MethodAccessor
Navigation/g3dlite/Include/G3D/Pointer.h:112
MethodAddBlacklistedMob
(ulong guid)
BloogBot/IRepository.cs:8
MethodAddBlacklistedMob
(ulong guid)
BloogBot/TSqlRepository.cs:44
MethodAddBlacklistedMob
(ulong guid)
BloogBot/SqliteRepository.cs:47
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