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Functions13,774 in github.com/DragonJoker/Castor3D

↓ 9 callersMethoddy
source/Core/Castor3D/Render/Opaque/VisibilityResolvePass.cpp:312
↓ 9 callersMethodenableNormal
source/Core/Castor3D/Render/PipelineFlags.cpp:299
↓ 9 callersFunctionfilter
source/Core/SceneExporter/Text/TextTheme.cpp:13
↓ 9 callersMethodgetAbsoluteSize
source/Core/Castor3D/Overlay/OverlayCategory.cpp:76
↓ 9 callersMethodgetBaseData
include/Core/Castor3D/Model/Mesh/Submesh/Component/SubmeshComponent.hpp:702
↓ 9 callersMethodgetBone
include/Core/Castor3D/Model/Skeleton/Animation/SkeletonAnimationBone.hpp:51
↓ 9 callersMethodgetButton
*\~english *\return The mouse button. *\~french *\return Le bouton de la souris. */
include/Core/Castor3D/Event/UserInput/MouseEvent.hpp:54
↓ 9 callersMethodgetCategory
tools/GuiCommon/GuiCommonPrerequisites.cpp:123
↓ 9 callersMethodgetClustersConfig
source/Core/Castor3D/Render/RenderTechnique.cpp:804
↓ 9 callersFunctiongetData
source/Plugins/Generic/AtmosphereScattering/AtmosphereBackgroundModel.cpp:16
↓ 9 callersMethodgetDescriptorWrite
source/Plugins/Generic/WavesRendering/WavesUbo.hpp:132
↓ 9 callersFunctiongetElementName
source/Plugins/Importers/GltfImporter/GltfImporterFile.cpp:254
↓ 9 callersFunctiongetEngine
source/Core/Castor3D/Scene/Animation/AnimatedObjectGroup.cpp:738
↓ 9 callersFunctiongetEnumMapT
include/Core/Castor3D/Castor3DModule.hpp:395
↓ 9 callersFunctiongetError
source/Core/CastorUtils/Data/ZipArchive.cpp:32
↓ 9 callersMethodgetInstance
*\~english *\brief Returns a pointer over the instance *\return The instance *\~french *\brief Retourne un pointeur sur l'instance *
include/Core/CastorUtils/Log/Logger.hpp:702
↓ 9 callersFunctiongetMipLevels
source/Core/CastorUtils/Graphics/PixelBufferBase.cpp:345
↓ 9 callersFunctiongetName
source/Plugins/Importers/GltfImporter/GltfImporterPlugin.cpp:50
↓ 9 callersFunctiongetSafeBandedExtent3D
source/Core/Castor3D/Render/RenderModule.cpp:294
↓ 9 callersFunctiongetShaderStage
source/Core/Castor3D/Shader/Program.cpp:288
↓ 9 callersMethodgetSkeleton
include/Core/Castor3D/Model/Mesh/Mesh.hpp:290
↓ 9 callersMethodgetSunDirection
source/Plugins/Generic/AtmosphereScattering/AtmosphereModel.hpp:195
↓ 9 callersMethodgetTargetResult
include/Core/Castor3D/Render/RenderTechnique.hpp:169
↓ 9 callersMethodgetView
source/Core/Castor3D/Render/ShadowMap/ShadowMap.cpp:291
↓ 9 callersMethodhasSssTransmittance
include/Core/Castor3D/Shader/Shaders/GlslLight.hpp:625
↓ 9 callersMethodindices
include/Core/Castor3D/Shader/Shaders/GlslMeshlet.hpp:35
↓ 9 callersMethodinitialise
source/Core/Castor3D/Render/PostEffect/PostEffect.cpp:41
↓ 9 callersFunctionisWritableMaterial
source/Core/SceneExporter/Text/TextCtrlButton.cpp:17
↓ 9 callersMethodlux
include/Core/CastorUtils/Math/Illumination.hpp:32
↓ 9 callersMethodregisterParsers
source/Core/Castor3D/Engine.cpp:1431
↓ 9 callersMethodreset
tools/CastorViewer/RenderPanel.cpp:178
↓ 9 callersMethodsaturate
source/Core/Castor3D/Shader/Shaders/GlslUtils.cpp:30
↓ 9 callersFunctionstbir__edge_wrap
source/Core/CastorUtils/Graphics/stb_image_resize.h:997
↓ 9 callersFunctionstbir__edge_wrap
include/Core/CastorUtils/Graphics/stb_image_resize.h:997
↓ 9 callersFunctionstbiw__jpg_writeBits
source/Core/CastorUtils/Graphics/stb_image_write.h:1150
↓ 9 callersFunctionstbiw__jpg_writeBits
include/Core/CastorUtils/Graphics/stb_image_write.h:1150
↓ 9 callersMethodstep
source/Core/Castor3D/Shader/Shaders/GlslRay.cpp:83
↓ 9 callersFunctiontoUInt
source/Core/CastorUtils/Miscellaneous/StringUtils.cpp:109
↓ 9 callersMethodunregisterParsers
source/Core/Castor3D/Engine.cpp:1448
↓ 9 callersMethodvertices
include/Core/Castor3D/Shader/Shaders/GlslMeshlet.hpp:34
↓ 9 callersMethodwait
! \brief Blocks the calling thread until this event completes. * * Wraps clWaitForEvents(). */
test/CastorUtils/cl.hpp:2983
↓ 8 callersMethodCreate
source/Interop/ComCastor3D/Castor3D/ComEngine.cpp:75
↓ 8 callersMethodaddAnimation
source/Core/Castor3D/Animation/Animable.cpp:57
↓ 8 callersMethodaddPoint
source/Core/Castor3D/Model/Mesh/Submesh/Submesh.cpp:946
↓ 8 callersMethodaddPropertyET
tools/GuiCommon/Properties/TreeItems/TreeItemProperty.hpp:528
↓ 8 callersMethodareUpdateOptimisationsEnabled
include/Core/Castor3D/Engine.hpp:871
↓ 8 callersMethodcanAfford
demos/CastorDvpTD/Game.cpp:499
↓ 8 callersMethodcolour
tools/GuiCommon/System/DebugMeshManager.cpp:70
↓ 8 callersMethodcomputeDiffuse
source/Core/Castor3D/Shader/Shaders/GlslLighting.cpp:445
↓ 8 callersMethodcontrol
\return The control if this item is a control, \p nullptr if not. */
include/Core/Castor3D/Gui/Layout/Layout.hpp:110
↓ 8 callersFunctioncreateViews
source/Core/Castor3D/Material/Texture/TextureLayout.cpp:221
↓ 8 callersMethodenableTangentSpace
source/Core/Castor3D/Render/PipelineFlags.cpp:304
↓ 8 callersFunctionfillNodeIndirectCommand
source/Core/Castor3D/Render/Node/QueueRenderNodes.cpp:412
↓ 8 callersMethodfireEvents
source/Core/Castor3D/Event/Frame/FrameListener.cpp:93
↓ 8 callersMethodflags
\return The item flags. */
include/Core/Castor3D/Gui/Layout/Layout.hpp:119
↓ 8 callersMethodgetAllocSize
include/Core/Castor3D/Buffer/StagedUploadData.hpp:39
↓ 8 callersMethodgetAttenuationFactor
source/Core/Castor3D/Shader/Shaders/GlslLight.cpp:47
↓ 8 callersMethodgetDefaultSampler
include/Core/Castor3D/Engine.hpp:906
↓ 8 callersMethodgetForegroundMaterial
include/Core/Castor3D/Gui/Theme/StyleControl.hpp:84
↓ 8 callersMethodgetHash
source/Core/Castor3D/Scene/Geometry.cpp:516
↓ 8 callersFunctiongetIndex
source/Core/CastorUtils/Graphics/HeightMapToNormalMap.cpp:27
↓ 8 callersMethodgetMaxParticlesCount
*\~english *\return The maximum particles count. *\~french *\return Le nombre de particules maximum. */
include/Core/Castor3D/Scene/ParticleSystem/ParticleSystem.hpp:168
↓ 8 callersFunctiongetName
source/Plugins/Generic/AtmosphereScattering/AtmosphereScatteringPlugin.cpp:50
↓ 8 callersMethodgetProgram
source/Core/Castor3D/Render/Opaque/VisibilityResolvePass.cpp:1083
↓ 8 callersMethodhasRayTracing
source/Core/Castor3D/Render/RenderDevice.cpp:868
↓ 8 callersFunctionhasVisibleNode
source/Core/Castor3D/Render/Node/QueueRenderNodes.cpp:125
↓ 8 callersFunctionhufLength
source/Core/CastorUtils/Graphics/tinyexr.h:8295
↓ 8 callersFunctionincProgressBarGlobalRange
source/Core/Castor3D/Miscellaneous/ProgressBar.cpp:253
↓ 8 callersMethodinitialise
source/Core/Castor3D/Render/RenderLoop.cpp:62
↓ 8 callersMethodinvertY
source/Core/CastorUtils/Graphics/PixelBufferBase.cpp:787
↓ 8 callersMethodisFrontCulled
include/Core/Castor3D/Render/PipelineFlags.hpp:337
↓ 8 callersMethodisMeshShading
source/Core/Castor3D/Render/RenderNodesPass.cpp:469
↓ 8 callersMethodisValidNode
source/Core/Castor3D/Render/NodesPass.cpp:557
↓ 8 callersMethodisValidPass
source/Core/Castor3D/Render/NodesPass.cpp:547
↓ 8 callersMethodisValidRenderable
source/Core/Castor3D/Render/NodesPass.cpp:552
↓ 8 callersFunctionmakeClearValue
include/Core/Castor3D/Castor3DModule.hpp:374
↓ 8 callersFunctionmakeGpuInitialiseEvent
include/Core/Castor3D/Event/Frame/GpuFunctorEvent.hpp:91
↓ 8 callersFunctionmakeImageViewDescriptorWrite
source/Core/Castor3D/Render/RenderModule.cpp:392
↓ 8 callersFunctionmakeOffset2D
include/Core/Castor3D/Castor3DModule.hpp:232
↓ 8 callersMethodmodelToCurWorld
source/Core/Castor3D/Shader/Ubos/ModelDataUbo.cpp:60
↓ 8 callersFunctionmz_zip_array_push_back
source/Core/CastorUtils/Graphics/tinyexr.h:4856
↓ 8 callersMethodregisterTexture
source/Core/Castor3D/Material/Pass/Pass.cpp:568
↓ 8 callersMethodscattering
source/Plugins/Generic/AtmosphereScattering/AtmosphereModel.hpp:93
↓ 8 callersMethodsetAlphaRefValue
include/Core/Castor3D/Material/Pass/Component/Other/AlphaTestComponent.hpp:163
↓ 8 callersMethodsetForegroundMaterial
include/Core/Castor3D/Gui/Theme/StyleControl.hpp:48
↓ 8 callersMethodsetHAlign
source/Core/Castor3D/Gui/Controls/CtrlButton.cpp:116
↓ 8 callersMethodskip
*\~english *\brief Sets the event to be skipped. *\~french *\brief Définit que l'évènement doit être ignoré. */
include/Core/Castor3D/Event/Frame/CpuFrameEvent.hpp:67
↓ 8 callersFunctionstbi__clamp
take a -128..127 value and stbi__clamp it and convert to 0..255
source/Core/CastorUtils/Graphics/stb_image.h:2177
↓ 8 callersFunctionstbi__clamp
take a -128..127 value and stbi__clamp it and convert to 0..255
include/Core/CastorUtils/Graphics/stb_image.h:2177
↓ 8 callersFunctionstbi__mad3sizes_valid
returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
source/Core/CastorUtils/Graphics/stb_image.h:964
↓ 8 callersFunctionstbi__mad3sizes_valid
returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
include/Core/CastorUtils/Graphics/stb_image.h:964
↓ 8 callersFunctionstbir__use_upsampling
source/Core/CastorUtils/Graphics/stb_image_resize.h:863
↓ 8 callersFunctionstbir__use_upsampling
include/Core/CastorUtils/Graphics/stb_image_resize.h:863
↓ 8 callersFunctionstbiw__putc
source/Core/CastorUtils/Graphics/stb_image_write.h:338
↓ 8 callersFunctionstbiw__putc
include/Core/CastorUtils/Graphics/stb_image_write.h:338
↓ 8 callersMethodtileSet
include/Core/Castor3D/Shader/Shaders/GlslTextureTransform.hpp:35
↓ 8 callersFunctionusesDerivativeValues
include/Core/Castor3D/Shader/Shaders/GlslBlendComponents.hpp:77
↓ 8 callersMethodvalue
include/Core/CastorUtils/Design/FlagCombination.hpp:167
↓ 8 callersMethodwaitAll
source/Core/CastorUtils/Multithreading/ThreadPool.cpp:45
↓ 8 callersMethodworldToPrvProj
source/Core/Castor3D/Shader/Ubos/CameraUbo.cpp:70
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