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github.com/DrNseven/D3D11-Worldtoscreen-Finder
/ functions
Functions
1,531 in github.com/DrNseven/D3D11-Worldtoscreen-Finder
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Functions
1,531
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Types & classes
203
Method
DataTypeApplyOp
imgui/imgui_widgets.cpp:1843
Method
DataTypeApplyOpFromText
User can input math operators (e.g. +100) to edit a numerical values. NB: This is _not_ a full expression evaluator. We should probably add one and re
imgui/imgui_widgets.cpp:1895
Method
DataTypeClamp
imgui/imgui_widgets.cpp:2031
Function
DataTypeClampT
imgui/imgui_widgets.cpp:2023
Method
DataTypeCompare
imgui/imgui_widgets.cpp:2002
Function
DataTypeCompareT
imgui/imgui_widgets.cpp:1995
Method
DataTypeFormatString
imgui/imgui_widgets.cpp:1820
Method
DataTypeGetInfo
imgui/imgui_widgets.cpp:1814
Method
DeIndexAllBuffers
For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a wa
imgui/imgui_draw.cpp:1628
Method
DebugCheckVersionAndDataLayout
Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. Verify that the type sizes are matching between th
imgui/imgui.cpp:7025
Function
DebugDrawItemRect
imgui/imgui_internal.h:2501
Method
DebugNodeColumns
[DEBUG] Display contents of Columns
imgui/imgui.cpp:11101
Method
DebugNodeDrawCmdShowMeshAndBoundingBox
[DEBUG] Display mesh/aabb of a ImDrawCmd
imgui/imgui.cpp:11206
Method
DebugNodeDrawList
[DEBUG] Display contents of ImDrawList
imgui/imgui.cpp:11112
Method
DebugNodeStorage
[DEBUG] Display contents of ImGuiStorage
imgui/imgui.cpp:11235
Method
DebugNodeTabBar
[DEBUG] Display contents of ImGuiTabBar
imgui/imgui.cpp:11248
Method
DebugNodeTable
imgui/imgui_tables.cpp:3419
Method
DebugNodeTableSettings
imgui/imgui_tables.cpp:3481
Method
DebugNodeViewport
imgui/imgui.cpp:11283
Method
DebugNodeWindow
imgui/imgui.cpp:11303
Method
DebugNodeWindowSettings
imgui/imgui.cpp:11354
Method
DebugNodeWindowsList
imgui/imgui.cpp:11360
Method
DebugRenderViewportThumbnail
imgui/imgui.cpp:10673
Method
DestroyContext
imgui/imgui.cpp:3347
Method
DisplayContents
Display placeholder contents for the Document
imgui/imgui_demo.cpp:7370
Method
DisplayContextMenu
Display context menu for the Document
imgui/imgui_demo.cpp:7387
Method
DisplayNode
imgui/imgui_demo.cpp:4494
Function
DllMain
universal.cpp:765
Function
DomainShaderHook
universal.cpp:606
Method
DragBehavior
imgui/imgui_widgets.cpp:2226
Method
DragBehaviorT
imgui/imgui_widgets.cpp:2111
Method
DragFloat
imgui/imgui_widgets.cpp:2386
Method
DragFloat2
imgui/imgui_widgets.cpp:2391
Method
DragFloat3
imgui/imgui_widgets.cpp:2396
Method
DragFloat4
imgui/imgui_widgets.cpp:2401
Method
DragFloatRange2
NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
imgui/imgui_widgets.cpp:2407
Method
DragInt
NB: v_speed is float to allow adjusting the drag speed with more precision
imgui/imgui_widgets.cpp:2439
Method
DragInt2
imgui/imgui_widgets.cpp:2444
Method
DragInt3
imgui/imgui_widgets.cpp:2449
Method
DragInt4
imgui/imgui_widgets.cpp:2454
Method
DragIntRange2
NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
imgui/imgui_widgets.cpp:2460
Method
DragScalar
Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. Read code of e.g.
imgui/imgui_widgets.cpp:2264
Method
DragScalarN
imgui/imgui_widgets.cpp:2351
Function
Draw
Demonstrate creating a simple console window, with scrolling, filtering, completion and history. For the console example, we are using a more C++ like
imgui/imgui_demo.cpp:6184
Method
Dummy
imgui/imgui_widgets.cpp:1305
Method
EndChild
imgui/imgui.cpp:4962
Method
EndChildFrame
imgui/imgui.cpp:5021
Method
EndColumns
imgui/imgui_tables.cpp:3854
Method
EndCombo
imgui/imgui_widgets.cpp:1657
Method
EndDragDropSource
imgui/imgui.cpp:9728
Method
EndDragDropTarget
We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
imgui/imgui.cpp:9897
Method
EndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
imgui/imgui.cpp:4315
Method
EndGroup
imgui/imgui.cpp:7643
Method
EndListBox
imgui/imgui_widgets.cpp:6187
Method
EndMainMenuBar
imgui/imgui_widgets.cpp:6614
Method
EndMenu
imgui/imgui_widgets.cpp:6791
Method
EndMenuBar
imgui/imgui_widgets.cpp:6532
Method
EndPopup
imgui/imgui.cpp:8243
Method
EndTabBar
imgui/imgui_widgets.cpp:7018
Method
EndTabItem
imgui/imgui_widgets.cpp:7560
Method
EndTable
imgui/imgui_tables.cpp:1157
Method
EndTooltip
imgui/imgui.cpp:7936
Method
ErrorCheckEndFrameRecover
Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. Must be called during or before EndFrame(). This is generally flaw
imgui/imgui.cpp:7116
Method
ErrorCheckEndFrameSanityChecks
imgui/imgui.cpp:7075
Method
ErrorCheckNewFrameSanityChecks
imgui/imgui.cpp:7038
Method
ExampleAppConsole
imgui/imgui_demo.cpp:6195
Method
ExampleAppDocuments
imgui/imgui_demo.cpp:7406
Method
ExampleAppLog
imgui/imgui_demo.cpp:6551
Function
Expand
imgui/imgui_internal.h:460
Function
FNV1a
main.h:556
Method
FilterImGuiLetters
Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i'
imgui/imgui_demo.cpp:1276
Method
FindBestWindowPosForPopup
imgui/imgui.cpp:8410
Method
FindBestWindowPosForPopupEx
r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point aro
imgui/imgui.cpp:8325
Method
FindOrCreateColumns
imgui/imgui_tables.cpp:3696
Method
FindOrCreateWindowSettings
imgui/imgui.cpp:10229
Method
FindRenderedTextEnd
imgui/imgui.cpp:2613
Method
FindSettingsHandler
imgui/imgui.cpp:10236
Method
FindWindowByID
imgui/imgui.cpp:5033
Method
FindWindowByName
imgui/imgui.cpp:5039
Method
FindWindowFocusIndex
imgui/imgui.cpp:9385
Method
FindWindowSettings
imgui/imgui.cpp:10220
Function
Floor
Full version, ensure both points are fully clipped.
imgui/imgui_internal.h:467
Method
FocusTopMostWindowUnderOne
imgui/imgui.cpp:6392
Method
FocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
imgui/imgui.cpp:6350
Method
FocusableItemRegister
Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
imgui/imgui.cpp:3213
Method
FocusableItemUnregister
imgui/imgui.cpp:3250
Function
FreeWrapper
imgui/imgui.cpp:935
Method
GcAwakeTransientWindowBuffers
imgui/imgui.cpp:3000
Method
GcCompactTransientMiscBuffers
imgui/imgui.cpp:2976
Method
GcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
imgui/imgui.cpp:2988
Function
GeometryShaderHook
universal.cpp:613
Function
GeometryShaderWithStreamOutputHook
universal.cpp:620
Function
GetActiveID
imgui/imgui_internal.h:2242
Function
GetBL
Top-right
imgui/imgui_internal.h:453
Function
GetBR
Bottom-left
imgui/imgui_internal.h:454
Method
GetBackgroundDrawList
imgui/imgui.cpp:3435
Method
GetBit
imgui/imgui.h:2540
Method
GetBool
imgui/imgui.cpp:1884
Method
GetBoolRef
imgui/imgui.cpp:1914
Function
GetByIndex
imgui/imgui_internal.h:579
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