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Functions1,081 in github.com/DiligentGraphics/DiligentFX

↓ 1 callersMethodUpdateSRB
Hydrogent/src/HnMaterial.cpp:719
↓ 1 callersMethodUpdateVertexBuffers
Hydrogent/src/HnMesh.cpp:1103
↓ 1 callersFunctionbitfieldInsert
@ingroup GLSLCore
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:488
↓ 1 callersFunctionffxApproximateReciprocalSquareRoot
Calculate a low-quality approximation for the reciprocal of a value. For additional information on the approximation family of functions, you can ref
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:877
↓ 1 callersFunctionffxApproximateReciprocalSquareRootHalf
Calculate a half-precision low-quality approximation for the reciprocal of the square root of a value. For additional information on the approximatio
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1691
↓ 1 callersFunctionffxFsrPopulateEasuConstants
Setup required constant values for EASU (works on CPU or GPU). @param [out] con0 @param [out] con1 @param [out] con2 @param [out] con3 @param [in] in
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_fsr1.h:42
FunctionAShrSU1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1165
FunctionAWaveActiveCountBits
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1724
FunctionAWaveActiveCountBits
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1592
FunctionAWaveIsFirstLane
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1708
FunctionAWaveIsFirstLane
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1576
FunctionAWaveLaneIndex
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1712
FunctionAWaveLaneIndex
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1580
FunctionAWavePrefixCountBits
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1720
FunctionAWavePrefixCountBits
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1588
FunctionAWaveReadAtLaneIndexB1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1716
FunctionAWaveReadAtLaneIndexB1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1584
FunctionAWaveReadLaneFirstU1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1728
FunctionAWaveReadLaneFirstU1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1596
FunctionAWaveXorF1
Where 'x' must be a compile time literal.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1676
FunctionAWaveXorF1
Where 'x' must be a compile time literal.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1544
FunctionAWaveXorF2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1680
FunctionAWaveXorF2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1548
FunctionAWaveXorF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1684
FunctionAWaveXorF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1552
FunctionAWaveXorF4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1688
FunctionAWaveXorF4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1556
FunctionAWaveXorU1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1692
FunctionAWaveXorU1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1560
FunctionAWaveXorU2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1696
FunctionAWaveXorU3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1700
FunctionAWaveXorU4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1704
MethodAddAdditionalPrimvarParameter
Hydrogent/src/HnMaterialNetwork.cpp:812
MethodAddFieldReaderParam
Hydrogent/src/HnMaterialNetwork.cpp:1194
MethodAddGeometrySubsetDrawItems
Hydrogent/src/HnMesh.cpp:241
MethodAddPrimvarReaderParam
Hydrogent/src/HnMaterialNetwork.cpp:1182
MethodAddShaderMacros
Components/src/CoordinateGridRenderer.cpp:219
MethodAddTextureParam
Hydrogent/src/HnMaterialNetwork.cpp:932
MethodAddTransform2dParam
Hydrogent/src/HnMaterialNetwork.cpp:1239
MethodAddUnconnectedParam
Hydrogent/src/HnMaterialNetwork.cpp:818
MethodAllocate
Hydrogent/src/HnShadowMapManager.cpp:59
MethodAllocate
Hydrogent/src/HnTextureRegistry.cpp:137
MethodAllocatePooledResources
Hydrogent/src/HnMesh.cpp:988
MethodAllocateTextures
Hydrogent/src/HnMaterial.cpp:430
MethodApproximateAreaLight
Hydrogent/src/HnLight.cpp:307
MethodBegin
PBR/src/GLTF_PBR_Renderer.cpp:316
MethodBind
Components/src/GBuffer.cpp:118
MethodBloom
PostProcess/Bloom/src/Bloom.cpp:60
MethodBoundBoxRenderer
Components/src/BoundBoxRenderer.cpp:52
MethodBuild1DMinMaxMipMap
PostProcess/EpipolarLightScattering/src/EpipolarLightScattering.cpp:1302
MethodClear
PBR/interface/GLTF_PBR_Renderer.hpp:110
MethodCommit
Hydrogent/src/HnShadowMapManager.cpp:66
MethodCommit
Hydrogent/src/HnTextureRegistry.cpp:123
MethodCommitResources
Hydrogent/src/HnRenderDelegate.cpp:505
MethodComputeAmbientOcclusion
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:898
MethodComputeAmbientSkyLightTexture
PostProcess/EpipolarLightScattering/src/EpipolarLightScattering.cpp:2841
MethodComputeBilateralCleanup
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:1054
MethodComputeBilateralUpsampling
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:929
MethodComputeBlueNoiseTexture
PostProcess/Common/src/PostFXContext.cpp:544
MethodComputeBokehFirstPass
PostProcess/DepthOfField/src/DepthOfField.cpp:928
MethodComputeBokehSecondPass
PostProcess/DepthOfField/src/DepthOfField.cpp:956
MethodComputeCircleOfConfusion
PostProcess/DepthOfField/src/DepthOfField.cpp:741
MethodComputeCircleOfConfusionBlurX
PostProcess/DepthOfField/src/DepthOfField.cpp:847
MethodComputeCircleOfConfusionBlurY
PostProcess/DepthOfField/src/DepthOfField.cpp:871
MethodComputeClosestMotion
PostProcess/Common/src/PostFXContext.cpp:612
MethodComputeCombinedTexture
PostProcess/DepthOfField/src/DepthOfField.cpp:1005
MethodComputeContrastAdaptiveSharpening
PostProcess/SuperResolution/src/SuperResolution.cpp:251
MethodComputeConvolutedDepthHistory
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:1012
MethodComputeDepthCheckerboard
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:755
MethodComputeDilationCircleOfConfusion
PostProcess/DepthOfField/src/DepthOfField.cpp:825
MethodComputeDirectLightProjMatrix
Hydrogent/src/HnLight.cpp:371
MethodComputeDownsampledStencilMask
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:914
MethodComputeDownsampledTextures
PostProcess/Bloom/src/Bloom.cpp:288
MethodComputeEdgeAdaptiveUpsampling
PostProcess/SuperResolution/src/SuperResolution.cpp:228
MethodComputeHash
Hydrogent/src/HnMesh.cpp:723
MethodComputeHierarchicalDepthBuffer
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:757
MethodComputeIntersection
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:943
MethodComputeMipCount
PostProcess/Bloom/src/Bloom.cpp:148
MethodComputePlaceholderTexture
PostProcess/DepthOfField/src/DepthOfField.cpp:1039
MethodComputePlaceholderTexture
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:959
MethodComputePlaceholderTexture
PostProcess/Bloom/src/Bloom.cpp:373
MethodComputePlaceholderTexture
PostProcess/SuperResolution/src/SuperResolution.cpp:274
MethodComputePlaceholderTexture
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:1090
MethodComputePlaceholderTexture
PostProcess/TemporalAntiAliasing/src/TemporalAntiAliasing.cpp:283
MethodComputePostFilteredTexture
PostProcess/DepthOfField/src/DepthOfField.cpp:983
MethodComputePrefilteredDepth
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:780
MethodComputePrefilteredTexture
PostProcess/DepthOfField/src/DepthOfField.cpp:894
MethodComputePrefilteredTexture
PostProcess/Bloom/src/Bloom.cpp:263
MethodComputePreviousDepth
PostProcess/Common/src/PostFXContext.cpp:634
MethodComputeReprojectedDepth
PostProcess/Common/src/PostFXContext.cpp:588
MethodComputeResampledHistory
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:1194
MethodComputeScatteringCoefficients
PostProcess/EpipolarLightScattering/src/EpipolarLightScattering.cpp:2604
MethodComputeSeparatedCircleOfConfusion
PostProcess/DepthOfField/src/DepthOfField.cpp:800
MethodComputeSpatialReconstruction
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:1225
MethodComputeSpatialReconstruction
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:982
MethodComputeStencilMaskAndExtractRoughness
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:884
MethodComputeSunColor
PostProcess/EpipolarLightScattering/src/EpipolarLightScattering.cpp:2579
MethodComputeTemporalAccumulation
PostProcess/ScreenSpaceAmbientOcclusion/src/ScreenSpaceAmbientOcclusion.cpp:969
MethodComputeTemporalAccumulation
PostProcess/ScreenSpaceReflection/src/ScreenSpaceReflection.cpp:1015
MethodComputeTemporalAccumulation
PostProcess/TemporalAntiAliasing/src/TemporalAntiAliasing.cpp:253
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